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*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="pemerton" data-source="post: 5876372" data-attributes="member: 42582"><p>Well, I can believe it, insofar as you assert it and I've got no reason to think you're lying or confused about your own preferences.</p><p></p><p>I have played a lot of a game in which wounding figures prominently - namely, Rolemaster, which has no hp mechanic in the D&D sense (RM concussion hits are a very different thing from D&D hit points; they somewhat resemble RQ's "total hit points" ie damage that has not been allocated as a wound to any particular part of the target's body). In that system, given that PCs fight fairly frequently, magical healing becomes a must for PCs to be able to go on.</p><p></p><p>At present, I'm enjoying a system which plays quite differently - and, I think, better overall. Much as I love RM, it is a somewhat unstable mix of grittiness and gonzo. 4e unequivocally opts for the gonzo.</p><p></p><p>I've got not objections to "real wounds", even to PCs. But in my view, the default 4e combat resolution mechanics can't generate them on a PC (unless the PC is killed).</p><p></p><p>[MENTION=386]LostSoul[/MENTION] takes a different approach - for example, I think on one occasion a PC who was hanging down the side of a bridge, just clinging to the edge, was hit, and he narrated this as a severing of the fingers leading to a fall. Whereas, by default, I would narrate this sort of "hit" as the blow coming so close that the PC involuntarily let go and fell.</p><p></p><p>In my own game the question of what magic, if any, <em>can</em> heal wounds has come up, when the PCs rescued a group of NPCs who had been beaten up by hobgoblins (and in this sort of freely narrated combat - just me as GM setting up some backstory - wounds are of course fair game). We decided that abilities that can do nothing but restore hit points can't do anything like cure blindness or maimed limbs, let alone regrow severed limbs. The Remove Affliction ritual can, however. (Which produces the unusual result that the best <em>literal</em> healer in the party is the wizard. But what he can't do is restore morale/mojo - that's what the ranger-cleric excels at, but no amount of mojo will let you see once your eyes have been poked out.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5876372, member: 42582"] Well, I can believe it, insofar as you assert it and I've got no reason to think you're lying or confused about your own preferences. I have played a lot of a game in which wounding figures prominently - namely, Rolemaster, which has no hp mechanic in the D&D sense (RM concussion hits are a very different thing from D&D hit points; they somewhat resemble RQ's "total hit points" ie damage that has not been allocated as a wound to any particular part of the target's body). In that system, given that PCs fight fairly frequently, magical healing becomes a must for PCs to be able to go on. At present, I'm enjoying a system which plays quite differently - and, I think, better overall. Much as I love RM, it is a somewhat unstable mix of grittiness and gonzo. 4e unequivocally opts for the gonzo. I've got not objections to "real wounds", even to PCs. But in my view, the default 4e combat resolution mechanics can't generate them on a PC (unless the PC is killed). [MENTION=386]LostSoul[/MENTION] takes a different approach - for example, I think on one occasion a PC who was hanging down the side of a bridge, just clinging to the edge, was hit, and he narrated this as a severing of the fingers leading to a fall. Whereas, by default, I would narrate this sort of "hit" as the blow coming so close that the PC involuntarily let go and fell. In my own game the question of what magic, if any, [I]can[/I] heal wounds has come up, when the PCs rescued a group of NPCs who had been beaten up by hobgoblins (and in this sort of freely narrated combat - just me as GM setting up some backstory - wounds are of course fair game). We decided that abilities that can do nothing but restore hit points can't do anything like cure blindness or maimed limbs, let alone regrow severed limbs. The Remove Affliction ritual can, however. (Which produces the unusual result that the best [I]literal[/I] healer in the party is the wizard. But what he can't do is restore morale/mojo - that's what the ranger-cleric excels at, but no amount of mojo will let you see once your eyes have been poked out.) [/QUOTE]
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April 3rd, Rule of 3
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