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April 3rd, Rule of 3
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<blockquote data-quote="JamesonCourage" data-source="post: 5876412" data-attributes="member: 6668292"><p>(This is a reply to [MENTION=42582]pemerton[/MENTION] as well.) Of course it is. I didn't say it wasn't. But, as I said, I <em>have</em> seen people heal naturally dozens of times in D&D (not my RPG), as well as groups with no healers. Just because you haven't (or rarely have) doesn't mean that it holds true for all groups. But, again, I do think it's an outlier; it's just one that does apply to certain groups from time to time, and something that those groups appreciate.</p><p></p><p></p><p>It really depends on the party makeup, edition, etc. About 6-10 days seemed to be the average in my personal experience, or half that with a lot of bed rest.</p><p></p><p></p><p>I totally, completely, and utterly disagree with a few days not making a difference in the grand scheme of things. Especially not if they add up over time. I think that alone might highlight just how different our playstyles in this respect are.</p><p></p><p></p><p>Better than saying "most groups" or "many people" though, right? At least there was a poll on it, with nearly 400 votes.</p><p></p><p></p><p>I regularly engaged in the skill rules from 3.X. While they were flawed in a few ways (in my opinion), they were very useful at dealing with out of combat scenarios. Additionally, you can use rules of weather, magic items, exploration, carrying capacity, etc. There are many rules you can still use, and I wouldn't call using those rules "freeforming" any more than I'd call saying "I swing my axe down at him" a type of "freeforming" because you can't model different types of swings. The rules don't cover a "downward axe swing" any differently from any other swing with a weapon, but it's not "freeforming" when say that. When my group rolled Spots, Listens, Crafts, Diplomacy, etc. in 3.5, we did so by engaging the rules.</p><p></p><p>This did, of course, eventually lead me to making my own RPG rules (originally a set of house rules). I only made these rules because the system's rules weren't covering what I wanted, and I only knew that by engaging them. Your take on "freeforming D&D" by not heavily engaging in combat doesn't resonate with me at all.</p><p></p><p></p><p>You made this same claim in the "Is D&D 'about' Combat?" thread that I linked. I don't think it holds any more water in this discussion then it did there. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5876412, member: 6668292"] (This is a reply to [MENTION=42582]pemerton[/MENTION] as well.) Of course it is. I didn't say it wasn't. But, as I said, I [I]have[/I] seen people heal naturally dozens of times in D&D (not my RPG), as well as groups with no healers. Just because you haven't (or rarely have) doesn't mean that it holds true for all groups. But, again, I do think it's an outlier; it's just one that does apply to certain groups from time to time, and something that those groups appreciate. It really depends on the party makeup, edition, etc. About 6-10 days seemed to be the average in my personal experience, or half that with a lot of bed rest. I totally, completely, and utterly disagree with a few days not making a difference in the grand scheme of things. Especially not if they add up over time. I think that alone might highlight just how different our playstyles in this respect are. Better than saying "most groups" or "many people" though, right? At least there was a poll on it, with nearly 400 votes. I regularly engaged in the skill rules from 3.X. While they were flawed in a few ways (in my opinion), they were very useful at dealing with out of combat scenarios. Additionally, you can use rules of weather, magic items, exploration, carrying capacity, etc. There are many rules you can still use, and I wouldn't call using those rules "freeforming" any more than I'd call saying "I swing my axe down at him" a type of "freeforming" because you can't model different types of swings. The rules don't cover a "downward axe swing" any differently from any other swing with a weapon, but it's not "freeforming" when say that. When my group rolled Spots, Listens, Crafts, Diplomacy, etc. in 3.5, we did so by engaging the rules. This did, of course, eventually lead me to making my own RPG rules (originally a set of house rules). I only made these rules because the system's rules weren't covering what I wanted, and I only knew that by engaging them. Your take on "freeforming D&D" by not heavily engaging in combat doesn't resonate with me at all. You made this same claim in the "Is D&D 'about' Combat?" thread that I linked. I don't think it holds any more water in this discussion then it did there. As always, play what you like :) [/QUOTE]
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April 3rd, Rule of 3
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