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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="pemerton" data-source="post: 5876505" data-attributes="member: 42582"><p>By "gonzo" I mean a fantasy setting that mixes Tolkien (humanoids) with Lovecraft (Far Realm) with the classics (mortals vs gods) with all the other accretions that D&D fantasy has taken on over the years. And with the PCs starting as reasonably normal people but ending up as demigod/superhero types.</p><p></p><p>Most versions of D&D have hints, at least, of this - especially in the setting - and I think 4e is the most thorough going about it, because it brings PC building and action resolution fully into line.</p><p></p><p>Rolemaster also has very strong hints of this, but its action resolution mechanics aren't quite up to the job, and it also doesn't do demigods quite as well.</p><p></p><p>Runequest, by way of contrast, is much less gonzo (in this sense), even despite some of its wacky chaos monsters (and its ducks). It has much more emphasis on realistic world building, and on gritty and long-term action resolution that goes with it. </p><p></p><p>Heal only restores hit points, so (in the context of my game, as described upthread) won't do the job.</p><p></p><p>There is no regeneration spell or ritual as far as I know. And because the cleric in my game is a hybrid ranger-cleric, he doesn't get automatic access to Ritual Casting (and hasn't taken it as a feat). Hence the MU's status as the best <em>literal[/] healer. Given the lack of the capacity of the combat rules to deliver wounds short of death, this healing ability doesn't come into play all that often. But he has cured a lycanthrope of his curse, cured an acolyte of her Gibbering Mouther-induced madness, restored the sight (if I'm recalling correctly) to a blinded dwarf, and probably done one or two other heals that I'm forgetting.</em></p><p><em></em></p><p><em>Whereas the cleric restores the moral of his comrades in combat (Healing Word, plus a couple of encounter powers that restore hit points and/or permit surge expenditure). But doesn't regenerate limbs, restore sight to the blind, or lift curses.</em></p><p><em></em></p><p><em>If we then turn to the best Healing <em>skill</em> in the party, it is actually that of the dwarf fighter, who is the only PC trained in the skill, and has equal second-highest WIS (together with the paladin).</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 5876505, member: 42582"] By "gonzo" I mean a fantasy setting that mixes Tolkien (humanoids) with Lovecraft (Far Realm) with the classics (mortals vs gods) with all the other accretions that D&D fantasy has taken on over the years. And with the PCs starting as reasonably normal people but ending up as demigod/superhero types. Most versions of D&D have hints, at least, of this - especially in the setting - and I think 4e is the most thorough going about it, because it brings PC building and action resolution fully into line. Rolemaster also has very strong hints of this, but its action resolution mechanics aren't quite up to the job, and it also doesn't do demigods quite as well. Runequest, by way of contrast, is much less gonzo (in this sense), even despite some of its wacky chaos monsters (and its ducks). It has much more emphasis on realistic world building, and on gritty and long-term action resolution that goes with it. Heal only restores hit points, so (in the context of my game, as described upthread) won't do the job. There is no regeneration spell or ritual as far as I know. And because the cleric in my game is a hybrid ranger-cleric, he doesn't get automatic access to Ritual Casting (and hasn't taken it as a feat). Hence the MU's status as the best [I]literal[/] healer. Given the lack of the capacity of the combat rules to deliver wounds short of death, this healing ability doesn't come into play all that often. But he has cured a lycanthrope of his curse, cured an acolyte of her Gibbering Mouther-induced madness, restored the sight (if I'm recalling correctly) to a blinded dwarf, and probably done one or two other heals that I'm forgetting. Whereas the cleric restores the moral of his comrades in combat (Healing Word, plus a couple of encounter powers that restore hit points and/or permit surge expenditure). But doesn't regenerate limbs, restore sight to the blind, or lift curses. If we then turn to the best Healing [I]skill[/I] in the party, it is actually that of the dwarf fighter, who is the only PC trained in the skill, and has equal second-highest WIS (together with the paladin).[/I] [/QUOTE]
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April 3rd, Rule of 3
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