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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="I'm A Banana" data-source="post: 5877536" data-attributes="member: 2067"><p>That's kind of true, but the difference in tension between "I'm at 2 hp! The next hit could render me unconscious!" and "I'm at 2 healing surges! The next...um...12 hits could render me unconscious, if our leader doesn't heal me!" is pretty dramatic.</p><p></p><p></p><p></p><p>This isn't any different in 4e. If a character drops below 0 hp, he's unconscious, no matter how many surges he has left.</p><p></p><p>It's sort of as if, in 3e, you had 40 hp, and, every time you took 10 damage, you dropped unconscious and started dying. 30 hp left, but who cares, you're dying. Unless you get healing from somewhere else, you will die, even though you still "kind of" have most of your HP left in the form of surges.</p><p></p><p>I like 4e's "second wind" mechanic, and that's easy enough to add in to any game without chucking surges into the mix. I'm also fond of the "surge value" concept that stops barbarians from sucking up the cleric's healing. I do like that a cleric is not required in 4e to get the healing done. These are all awesome things that don't depend on the surge mechanic as-is to get them done.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5877536, member: 2067"] That's kind of true, but the difference in tension between "I'm at 2 hp! The next hit could render me unconscious!" and "I'm at 2 healing surges! The next...um...12 hits could render me unconscious, if our leader doesn't heal me!" is pretty dramatic. This isn't any different in 4e. If a character drops below 0 hp, he's unconscious, no matter how many surges he has left. It's sort of as if, in 3e, you had 40 hp, and, every time you took 10 damage, you dropped unconscious and started dying. 30 hp left, but who cares, you're dying. Unless you get healing from somewhere else, you will die, even though you still "kind of" have most of your HP left in the form of surges. I like 4e's "second wind" mechanic, and that's easy enough to add in to any game without chucking surges into the mix. I'm also fond of the "surge value" concept that stops barbarians from sucking up the cleric's healing. I do like that a cleric is not required in 4e to get the healing done. These are all awesome things that don't depend on the surge mechanic as-is to get them done. [/QUOTE]
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April 3rd, Rule of 3
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