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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="FireLance" data-source="post: 5878735" data-attributes="member: 3424"><p>I think the problem with the rapid recovery of hit points through non-magical means (gosh, wasn't <em>that</em> a mouthful) is that it's something new in 4e. However, because the rulebook did not go the additional step of suggesting how it should be narrated, there is the tendency for many people to fall back on the narrations which worked in previous editions, in which the rapid recovery of hit points is magical and tied to the disappearance of wounds, and which are obviously no longer adequate.</p><p></p><p>Hindsight is, of course, 20-20, but who knows how it could have gone if the first player's handbook had a paragraph along the lines of:</p><p></p><p>"Non-magical recovery from damage, such as from the second wind action, spending healing surges during a short rest, or a warlord's <em>inspiring word</em>, restores a character's vigor and fighting spirit, but does not actually heal existing wounds. It provides a character with a pool of vigor points which are functionally identical to hit points instead of actually restoring lost hit points. Nonetheless, for simplicity, you may choose to add vigor points gained in this manner directly to your hit points. However, if you prefer, you could also choose to keep track of them separately."</p></blockquote><p></p>
[QUOTE="FireLance, post: 5878735, member: 3424"] I think the problem with the rapid recovery of hit points through non-magical means (gosh, wasn't [I]that[/I] a mouthful) is that it's something new in 4e. However, because the rulebook did not go the additional step of suggesting how it should be narrated, there is the tendency for many people to fall back on the narrations which worked in previous editions, in which the rapid recovery of hit points is magical and tied to the disappearance of wounds, and which are obviously no longer adequate. Hindsight is, of course, 20-20, but who knows how it could have gone if the first player's handbook had a paragraph along the lines of: "Non-magical recovery from damage, such as from the second wind action, spending healing surges during a short rest, or a warlord's [I]inspiring word[/I], restores a character's vigor and fighting spirit, but does not actually heal existing wounds. It provides a character with a pool of vigor points which are functionally identical to hit points instead of actually restoring lost hit points. Nonetheless, for simplicity, you may choose to add vigor points gained in this manner directly to your hit points. However, if you prefer, you could also choose to keep track of them separately." [/QUOTE]
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April 3rd, Rule of 3
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