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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5879475" data-attributes="member: 957"><p>Haven't we been down this road like 5 times already?</p><p></p><p>I mean every mechanical effect of having been harmed.</p><p></p><p>Burning a surge resource is game mechanically equivalent to burning a CMW spell. Some other resource may be gone, but the wound itself is mechanically removed. </p><p></p><p>You can roleplay "limping", but your HP are back and wounds will NEVER have any mechanical impact on you ever again. According to the mechanics they have been removed.</p><p></p><p>A 4E character with 18 HP gets hit for 10 points damage. He can press on. Or he can surge and then press on. The surge does nothing to change his ability to press on. </p><p></p><p>What the surge does is give him back some portion of those 10 HP, undoing the effect of the wound.</p><p></p><p>I've had players choose to roleplay being marked and/or in discomfort even after healing if they received a high HP damage attack. That can be cool. And that is the same as what you are offering here, so again 4E hasn't even offered anything new on that front.</p><p></p><p>But what 4E HAS done is say that mechanically speaking the wound in gone, without requiring any cause.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5879475, member: 957"] Haven't we been down this road like 5 times already? I mean every mechanical effect of having been harmed. Burning a surge resource is game mechanically equivalent to burning a CMW spell. Some other resource may be gone, but the wound itself is mechanically removed. You can roleplay "limping", but your HP are back and wounds will NEVER have any mechanical impact on you ever again. According to the mechanics they have been removed. A 4E character with 18 HP gets hit for 10 points damage. He can press on. Or he can surge and then press on. The surge does nothing to change his ability to press on. What the surge does is give him back some portion of those 10 HP, undoing the effect of the wound. I've had players choose to roleplay being marked and/or in discomfort even after healing if they received a high HP damage attack. That can be cool. And that is the same as what you are offering here, so again 4E hasn't even offered anything new on that front. But what 4E HAS done is say that mechanically speaking the wound in gone, without requiring any cause. [/QUOTE]
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April 3rd, Rule of 3
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