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Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5880483" data-attributes="member: 957"><p>Well, I'm not sure if I agree with you or not. </p><p>It depends. </p><p></p><p>Not all inconsistencies are created equal.</p><p></p><p>Pre-4E HP were ambiguous. They might be meat on second and mojo the next. And a 100 hp fighter might take 90 points of "meat" damage on day and 90 points of "mojo" damage the next. Though I'd hasten to add that for me personally I found it valuable to avoid the idea that anyone ever took a great deal of meat damage. One sword through the heart kills a 19th level fighter just as dead as a shopkeeper. But the point is that the mechanics didn't require my taste there and could be changed case by case and second by second.</p><p></p><p>You could certainly label that ambiguity an "inconsistency". But that inconsistency is *reliable* in serving the needs of the narrative.</p><p></p><p>And HP in 4E really are no different whatsoever. Again, HP are the same across editions, it is SURGES that are the issue. </p><p></p><p>Once you add surges you can keep the ambiguity, but if you do that you are forced to accept that any meat damage can be blinked away by a fighter. Or you can solve that by the all damage is mojo option. Both of these options are problematic for quality narrative.</p><p></p><p>So, yes, there are inconsistencies both pre and post 4E. But the pre-4E issues are a narrative feature and the 4E issues are a narrative bug.</p><p></p><p></p><p>I think having surges provide temporary HP that go away in 5 min, thus getting through the scene but still leaving wounds that demand cause and effect "healing" would be a good start.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5880483, member: 957"] Well, I'm not sure if I agree with you or not. It depends. Not all inconsistencies are created equal. Pre-4E HP were ambiguous. They might be meat on second and mojo the next. And a 100 hp fighter might take 90 points of "meat" damage on day and 90 points of "mojo" damage the next. Though I'd hasten to add that for me personally I found it valuable to avoid the idea that anyone ever took a great deal of meat damage. One sword through the heart kills a 19th level fighter just as dead as a shopkeeper. But the point is that the mechanics didn't require my taste there and could be changed case by case and second by second. You could certainly label that ambiguity an "inconsistency". But that inconsistency is *reliable* in serving the needs of the narrative. And HP in 4E really are no different whatsoever. Again, HP are the same across editions, it is SURGES that are the issue. Once you add surges you can keep the ambiguity, but if you do that you are forced to accept that any meat damage can be blinked away by a fighter. Or you can solve that by the all damage is mojo option. Both of these options are problematic for quality narrative. So, yes, there are inconsistencies both pre and post 4E. But the pre-4E issues are a narrative feature and the 4E issues are a narrative bug. I think having surges provide temporary HP that go away in 5 min, thus getting through the scene but still leaving wounds that demand cause and effect "healing" would be a good start. [/QUOTE]
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April 3rd, Rule of 3
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