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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="FireLance" data-source="post: 5881452" data-attributes="member: 3424"><p>Frankly, and IMO, hit point loss has only ever modelled hit point loss perfectly. Even if hit point loss is described as serious injury, it does not seem to have any other mechanical impact.</p><p></p><p>So, if a 100 hp fighter who has been reduced to 1 hp has sustained no serious, life-threatening, incapacitating injuries (since he is otherwise treated as if he is uninjured), and is only covered with cuts, scratches and bruises, then hit points can be defined as any intangible factor that can keep him from being killed, such as vigor or luck, and can be quickly and easily restored, even through non-magical means.</p><p></p><p>If a 100 hp fighter who has been reduced to 1 hp has sustained serious injury but is somehow able to ignore it (since he is otherwise treated as if he is uninjured), then hit points can be defined as any intangible factor that allows him to function at (mostly) full effectiveness despite serious injury, such as willpower or determination, and quick, non-magical recovery of hit points simply represents a renewal of those factors, leaving the underlying injuries unchanged.</p><p></p><p>So, while it might not be a narration you are used to or are comfortable with, I don't think it's fair to say that the narration is dysfunctional or convoluted.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5881452, member: 3424"] Frankly, and IMO, hit point loss has only ever modelled hit point loss perfectly. Even if hit point loss is described as serious injury, it does not seem to have any other mechanical impact. So, if a 100 hp fighter who has been reduced to 1 hp has sustained no serious, life-threatening, incapacitating injuries (since he is otherwise treated as if he is uninjured), and is only covered with cuts, scratches and bruises, then hit points can be defined as any intangible factor that can keep him from being killed, such as vigor or luck, and can be quickly and easily restored, even through non-magical means. If a 100 hp fighter who has been reduced to 1 hp has sustained serious injury but is somehow able to ignore it (since he is otherwise treated as if he is uninjured), then hit points can be defined as any intangible factor that allows him to function at (mostly) full effectiveness despite serious injury, such as willpower or determination, and quick, non-magical recovery of hit points simply represents a renewal of those factors, leaving the underlying injuries unchanged. So, while it might not be a narration you are used to or are comfortable with, I don't think it's fair to say that the narration is dysfunctional or convoluted. [/QUOTE]
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April 3rd, Rule of 3
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