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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5881766" data-attributes="member: 957"><p>He can ignore his wounds and "press on" five minutes after he receives them and he can ignore his wounds and press on a day later.</p><p>No problem.</p><p></p><p>And if he gets hit again 5 minutes later the effect of being wounded makes him less capable of continuing to press on. A later strike is more likely to take him out. With surges the next morning the character in either scenario is back to full capacity. </p><p></p><p>There is more than one element of being damaged and you are only attending to one of them. Your system still fails for the issues you have ignored. Yes, you can role play still being wounded, but the mechanical behavior of the system, treats this guy exactly the same as a fully healed guy because as far as the system claim he *IS* fully healed.</p><p></p><p></p><p>The 5 minutes after being hit guy is just as good at striking and avoiding as an unwounded guy. But but there are differences between this guy and a truly unwounded guy in other parts of the system. In either scenario the guy is just like unwounded guy the next morning. There are other systems which are superior for handling this situation and therefore the surge options is unacceptable.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5881766, member: 957"] He can ignore his wounds and "press on" five minutes after he receives them and he can ignore his wounds and press on a day later. No problem. And if he gets hit again 5 minutes later the effect of being wounded makes him less capable of continuing to press on. A later strike is more likely to take him out. With surges the next morning the character in either scenario is back to full capacity. There is more than one element of being damaged and you are only attending to one of them. Your system still fails for the issues you have ignored. Yes, you can role play still being wounded, but the mechanical behavior of the system, treats this guy exactly the same as a fully healed guy because as far as the system claim he *IS* fully healed. The 5 minutes after being hit guy is just as good at striking and avoiding as an unwounded guy. But but there are differences between this guy and a truly unwounded guy in other parts of the system. In either scenario the guy is just like unwounded guy the next morning. There are other systems which are superior for handling this situation and therefore the surge options is unacceptable. [/QUOTE]
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April 3rd, Rule of 3
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