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Community
General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5881774" data-attributes="member: 957"><p>It is Bryon.</p><p></p><p></p><p>I grasp that point. But I think you fail to grasp that this point has been addressed many times before and there are vastly better systems for modeling he issue.</p><p></p><p>You can say "this guy is wounded". But if one model treats the wounded guy as being absolutely in ever way identical to a fully healed guy and just asks you to act otherwise (and to be clear 4E makes no such request, treating the character a truly and fully healed has been the standard position of 4E fans for the past few years of debating this topic) and another system treat a wounded guy as being in some way different than a perfectly healed guy, then it is reasonable to consider the second system to be superior.</p><p></p><p>The situation you offer starts to go sideways in a hurry anyway.</p><p>Say I've got 20 HP and I take 19 pnts damage on day 1. But on the morning of day 2 I'm back to 20 HP. Now, you and I agree that I'm still "wounded" from Day 1, but mechanically there is no evidence of this. Now on Day 2 I take another 19 points of damage. And on the morning of Day 3 I'm back to mechanically equal to a character who has never been touched. I take 19 damage on Day 3, and Day 4, and Day 5. Why is there no cumulative effect? The answer is: because the system presumes I really AM fully healed every day.</p><p></p><p>Yes, I can pretend anything I want. My ability to pretend and you ability to pretend are things we both bring to the table. A game system brings a mechanical model to the table. I want a model that does a decent job of getting things correct.</p><p></p><p></p><p>But one of those effects is the reduced capacity to absorb future wounds. You are missing that part.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5881774, member: 957"] It is Bryon. I grasp that point. But I think you fail to grasp that this point has been addressed many times before and there are vastly better systems for modeling he issue. You can say "this guy is wounded". But if one model treats the wounded guy as being absolutely in ever way identical to a fully healed guy and just asks you to act otherwise (and to be clear 4E makes no such request, treating the character a truly and fully healed has been the standard position of 4E fans for the past few years of debating this topic) and another system treat a wounded guy as being in some way different than a perfectly healed guy, then it is reasonable to consider the second system to be superior. The situation you offer starts to go sideways in a hurry anyway. Say I've got 20 HP and I take 19 pnts damage on day 1. But on the morning of day 2 I'm back to 20 HP. Now, you and I agree that I'm still "wounded" from Day 1, but mechanically there is no evidence of this. Now on Day 2 I take another 19 points of damage. And on the morning of Day 3 I'm back to mechanically equal to a character who has never been touched. I take 19 damage on Day 3, and Day 4, and Day 5. Why is there no cumulative effect? The answer is: because the system presumes I really AM fully healed every day. Yes, I can pretend anything I want. My ability to pretend and you ability to pretend are things we both bring to the table. A game system brings a mechanical model to the table. I want a model that does a decent job of getting things correct. But one of those effects is the reduced capacity to absorb future wounds. You are missing that part. [/QUOTE]
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April 3rd, Rule of 3
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