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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="FireLance" data-source="post: 5882011" data-attributes="member: 3424"><p>That is partly an issue with the base hit point system. Apart from the ability to avoid taking or succumbing to future wounds, a character with 1 hp remaining is no different from the same character when he is fully healed. As mentioned in the previous post, you can flavor this one of two ways: either he has taken no serious wounds, or he has taken serious wounds, but is otherwise able to act as if he had not.</p><p></p><p>The striking bit is due to the base hit point system. Avoiding is only applicable if we define hit points as the ability to avoid serious injury (the first scenario), and if we do so, the character would not have sustained any serious injury in the first place.</p><p></p><p>Alternatively, it is possible to take a hybrid approach in which hit points can be defined as either the ability to avoid serious wounds or the ability to press on despite them. You can still get a consistent narrative, although once a character is narrated as having taken a number of serious wounds, it is probably more plausible to narrate subsequent "hits" as being minimized or avoided instead of sustained and ignored.</p><p></p><p>Such as? Apart from the ability to avoid future wounds (the first scenario) or the ability to press on unhindered despite the sum total of the wounds already sustained (the second scenario), I am unable to recall any significant part of the system that treats a character at full hit points and one down to 1 hp any differently.</p><p></p><p>Yes, after an extended rest, the character's vigor, luck or whatever it is that allows him to avoid taking a serious wound in the first place are restored (the first scenario) or his reserves of willpower and determination, or whatever allows him to ignore the wounds, have been refreshed (the second scenario). </p><p></p><p>As I mentioned in my earlier post, while it might not be an approach you are used to or are comfortable with, I don't think it's fair to say that it is dysfunctional, convoluted or unacceptable.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5882011, member: 3424"] That is partly an issue with the base hit point system. Apart from the ability to avoid taking or succumbing to future wounds, a character with 1 hp remaining is no different from the same character when he is fully healed. As mentioned in the previous post, you can flavor this one of two ways: either he has taken no serious wounds, or he has taken serious wounds, but is otherwise able to act as if he had not. The striking bit is due to the base hit point system. Avoiding is only applicable if we define hit points as the ability to avoid serious injury (the first scenario), and if we do so, the character would not have sustained any serious injury in the first place. Alternatively, it is possible to take a hybrid approach in which hit points can be defined as either the ability to avoid serious wounds or the ability to press on despite them. You can still get a consistent narrative, although once a character is narrated as having taken a number of serious wounds, it is probably more plausible to narrate subsequent "hits" as being minimized or avoided instead of sustained and ignored. Such as? Apart from the ability to avoid future wounds (the first scenario) or the ability to press on unhindered despite the sum total of the wounds already sustained (the second scenario), I am unable to recall any significant part of the system that treats a character at full hit points and one down to 1 hp any differently. Yes, after an extended rest, the character's vigor, luck or whatever it is that allows him to avoid taking a serious wound in the first place are restored (the first scenario) or his reserves of willpower and determination, or whatever allows him to ignore the wounds, have been refreshed (the second scenario). As I mentioned in my earlier post, while it might not be an approach you are used to or are comfortable with, I don't think it's fair to say that it is dysfunctional, convoluted or unacceptable. [/QUOTE]
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April 3rd, Rule of 3
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