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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Hussar" data-source="post: 5882027" data-attributes="member: 22779"><p>You call it great for narrative. I call it differently. I see it as the mechanics dictating a specific narrative on my game whether I want that narrative or not. Has nothing to do with gamist expediency and everything to do with flexibility. You cannot replicate 4e style pacing with 3e style rules without relying on healing wands. IOW, if I want a faster paced game, I MUST use a specific campaign style - high magic where healing wands are a dime a dozen - in order to get that. OTOH, if I want earlier edition pacing, I can replicate that easily with 4e surge mechanics. I wish I had bookmarked Crazy Jerome's post about how to do it, but, it's relatively simple to achieve.</p><p></p><p></p><p></p><p>You keep repeating this but it's not true. State 2 characters would be down healing surges. State 4 characters would not. Both characters can receive exactly the same damage before running out of HP. The state 4 character however, can do it more often than the state 2 character since the state 4 character has more healing surges.</p><p></p><p>It's only because you insist that we ignore healing surges when determining the state of a character. Two character with the same HP but one with no surges remaining and the other with full surges remaining should not look the same. The first guy should look like he's been through a meat grinder.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5882027, member: 22779"] You call it great for narrative. I call it differently. I see it as the mechanics dictating a specific narrative on my game whether I want that narrative or not. Has nothing to do with gamist expediency and everything to do with flexibility. You cannot replicate 4e style pacing with 3e style rules without relying on healing wands. IOW, if I want a faster paced game, I MUST use a specific campaign style - high magic where healing wands are a dime a dozen - in order to get that. OTOH, if I want earlier edition pacing, I can replicate that easily with 4e surge mechanics. I wish I had bookmarked Crazy Jerome's post about how to do it, but, it's relatively simple to achieve. You keep repeating this but it's not true. State 2 characters would be down healing surges. State 4 characters would not. Both characters can receive exactly the same damage before running out of HP. The state 4 character however, can do it more often than the state 2 character since the state 4 character has more healing surges. It's only because you insist that we ignore healing surges when determining the state of a character. Two character with the same HP but one with no surges remaining and the other with full surges remaining should not look the same. The first guy should look like he's been through a meat grinder. [/QUOTE]
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April 3rd, Rule of 3
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