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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="FireLance" data-source="post: 5882070" data-attributes="member: 3424"><p>Well, let me try to address this one.</p><p></p><p>I think what you are grappling with is the idea that a character could mechanically be at full hit points but be narratively wounded. This has not been an issue previously because the only way to restore hit points quickly was to use magic. However, the fact that the previous narratives for rapid restoration of hit points can no longer be applied to rapid non-magical hit point recovery does not make it illogical. It simply means that a new narrative is needed. Hence, the two scenarios I mentioned where the non-magical recovery of hit points is narrated as either the restoration of the ability to avoid future wounds or the ability to keep going despite having sustained serious wounds. Now, whether you like them or not is a matter of taste, but I don't think it's fair to call them dysfunctional, convoluted or unacceptable.</p><p></p><p>They are indeed exactly the same mechanically. But the mechanics of making an attack roll are also the same whether the character is participating in an honorable duel, a stealthy assassination, a military skirmish, or trying to eliminate a civilian who is trying to escape genocide. The background and context are needed to tell the full story.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5882070, member: 3424"] Well, let me try to address this one. I think what you are grappling with is the idea that a character could mechanically be at full hit points but be narratively wounded. This has not been an issue previously because the only way to restore hit points quickly was to use magic. However, the fact that the previous narratives for rapid restoration of hit points can no longer be applied to rapid non-magical hit point recovery does not make it illogical. It simply means that a new narrative is needed. Hence, the two scenarios I mentioned where the non-magical recovery of hit points is narrated as either the restoration of the ability to avoid future wounds or the ability to keep going despite having sustained serious wounds. Now, whether you like them or not is a matter of taste, but I don't think it's fair to call them dysfunctional, convoluted or unacceptable. They are indeed exactly the same mechanically. But the mechanics of making an attack roll are also the same whether the character is participating in an honorable duel, a stealthy assassination, a military skirmish, or trying to eliminate a civilian who is trying to escape genocide. The background and context are needed to tell the full story. [/QUOTE]
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April 3rd, Rule of 3
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