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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Libramarian" data-source="post: 5882488" data-attributes="member: 6688858"><p>Yes! Holy moly. Wounded characters are easier to kill. They have less stamina in deadly combat. This is a very vivid and important difference between characters at full HP and characters at low HP.</p><p></p><p>There's something else going on that is exaggerating the difference in opinion over HP here...</p><p></p><p>Maybe the "HP have always been completely meta" crowd are used to 4e where HP attrition has practically no consequence on future battles. This hitpoint issue would be interacting with the encounter balance issue.</p><p></p><p>In AD&D hitpoints don't feel completely abstract and meta. If you're walking around low on hitpoints you actually feel wounded, because getting into a fight is riskier than it would be at full hitpoints.</p><p></p><p>If you're playing a system where HP loss has little effect on future battle performance, well then yeah you're going to think that the system doesn't treat your character any differently depending on HP.</p><p></p><p>This is why I said in an earlier thread that by my lights you don't need progressive penalties for HP loss to be a death spiral. It already is one. Losing HP makes it progressively more likely that your character will die -- that's a death spiral. A mechanic without a death spiral would be saving vs. death at the same chance whenever you're hit.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5882488, member: 6688858"] Yes! Holy moly. Wounded characters are easier to kill. They have less stamina in deadly combat. This is a very vivid and important difference between characters at full HP and characters at low HP. There's something else going on that is exaggerating the difference in opinion over HP here... Maybe the "HP have always been completely meta" crowd are used to 4e where HP attrition has practically no consequence on future battles. This hitpoint issue would be interacting with the encounter balance issue. In AD&D hitpoints don't feel completely abstract and meta. If you're walking around low on hitpoints you actually feel wounded, because getting into a fight is riskier than it would be at full hitpoints. If you're playing a system where HP loss has little effect on future battle performance, well then yeah you're going to think that the system doesn't treat your character any differently depending on HP. This is why I said in an earlier thread that by my lights you don't need progressive penalties for HP loss to be a death spiral. It already is one. Losing HP makes it progressively more likely that your character will die -- that's a death spiral. A mechanic without a death spiral would be saving vs. death at the same chance whenever you're hit. [/QUOTE]
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April 3rd, Rule of 3
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