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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="Andor" data-source="post: 5885786" data-attributes="member: 1879"><p>Well, I can't speak to your play experience, but I've always found in combat healing to be crucial in D&D in every edition I've played.</p><p></p><p>And this was a problem, because for most of D&D history there was only one source of in combat healing, the cleric. And as that was so critical, the cleric often had little chance to do much else. I'm sure you're familiar with the problems and discussions about this. Oh, there were potions, and later wands of healing, but those are expensive, and wands still demand a healing-type character to use, so problem not solved.</p><p></p><p>Late in 3e we saw some attempts to shift the healing burden away from the Cleric by giving out some healing to other classes like the Crusader (Bo9s) and Dragon shaman, etc. The damage conversion I linked to above is another fix along that vein although it does not provide in combat healing, it does make it likely that when someone drops, they will merely be down and not out. </p><p></p><p>4e moves the burden of healing, in part, to the individual character. Everyone gets a second wind. The leaders also got healing as minor actions so that they could be active characters rather than mere heal-bots.</p><p></p><p>You could always back-patch those into 3e of course. Giving everyone a second wind power usable once a combat wouldn't be hard. Nor would changing the casting time of heal spells to swift actions. But it would have to be a matter of house rules, the only way to make RAW 3e move the healing burden onto the individual players is by handing out a liberal number of healing potions.</p></blockquote><p></p>
[QUOTE="Andor, post: 5885786, member: 1879"] Well, I can't speak to your play experience, but I've always found in combat healing to be crucial in D&D in every edition I've played. And this was a problem, because for most of D&D history there was only one source of in combat healing, the cleric. And as that was so critical, the cleric often had little chance to do much else. I'm sure you're familiar with the problems and discussions about this. Oh, there were potions, and later wands of healing, but those are expensive, and wands still demand a healing-type character to use, so problem not solved. Late in 3e we saw some attempts to shift the healing burden away from the Cleric by giving out some healing to other classes like the Crusader (Bo9s) and Dragon shaman, etc. The damage conversion I linked to above is another fix along that vein although it does not provide in combat healing, it does make it likely that when someone drops, they will merely be down and not out. 4e moves the burden of healing, in part, to the individual character. Everyone gets a second wind. The leaders also got healing as minor actions so that they could be active characters rather than mere heal-bots. You could always back-patch those into 3e of course. Giving everyone a second wind power usable once a combat wouldn't be hard. Nor would changing the casting time of heal spells to swift actions. But it would have to be a matter of house rules, the only way to make RAW 3e move the healing burden onto the individual players is by handing out a liberal number of healing potions. [/QUOTE]
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April 3rd, Rule of 3
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