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General Tabletop Discussion
*Pathfinder & Starfinder
April 3rd, Rule of 3
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<blockquote data-quote="BryonD" data-source="post: 5886755" data-attributes="member: 957"><p>Pre 4E your character is capable of being a cause and you then find out what effect is the result when that cause interacts with their surrounding.</p><p></p><p>In 4E your character is capable of producing effects and the cause is shoehorned on.</p><p></p><p>The details are more complex and it goes well beyond this but....</p><p>This description is both accurate and very much in line with the overall conclusion that 4E is highly gamist and prior versions were simulationist.</p><p></p><p></p><p>I also continue to find it amusing how it has become so in vogue with the 4E niche to praise 4E in terms of being unique and completely different than prior versions. A few short months ago any slight hint that 4E was a different game than prior versions was a mortal sin and insult of the lowest form. Now 5E is coming along with a proclaimed goal of bringing back lost fans and suddenly everyone is expected to understand the scared value of 4E being some kind of paragon of gaming evolution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>And to be clear, IMO 3E is just as different from pre-3E and 4E is from all prior editions. It isn't the reality of the distinctions that is an issue to me. A completely different game that was also great would be awesome. But the reversal from "that which may not be said" to "sacred truth" is amusing to me.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5886755, member: 957"] Pre 4E your character is capable of being a cause and you then find out what effect is the result when that cause interacts with their surrounding. In 4E your character is capable of producing effects and the cause is shoehorned on. The details are more complex and it goes well beyond this but.... This description is both accurate and very much in line with the overall conclusion that 4E is highly gamist and prior versions were simulationist. I also continue to find it amusing how it has become so in vogue with the 4E niche to praise 4E in terms of being unique and completely different than prior versions. A few short months ago any slight hint that 4E was a different game than prior versions was a mortal sin and insult of the lowest form. Now 5E is coming along with a proclaimed goal of bringing back lost fans and suddenly everyone is expected to understand the scared value of 4E being some kind of paragon of gaming evolution. :) And to be clear, IMO 3E is just as different from pre-3E and 4E is from all prior editions. It isn't the reality of the distinctions that is an issue to me. A completely different game that was also great would be awesome. But the reversal from "that which may not be said" to "sacred truth" is amusing to me. [/QUOTE]
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April 3rd, Rule of 3
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