Khisanth the Ancient
Explorer
Laughing Gas
Large Elemental (Air)
Hit Dice: 4d8+4 (22 hp)
Initiative: +1
Speed: Fly 30 ft. (4 squares) (perfect)
Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+7
Attack: Slam +2 melee (1d4 and laugh)
Full Attack: Slam +2 melee (1d4 and laugh)
Space/Reach: 10 ft./10 ft.
Special Attacks: Laugh
Special Qualities: -
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 6, Cha 12
Skills: Spot +7 Feats: Alertness, Weapon Focus (slam)
Environment: Any
Organization: Solitary, chuckle (2-4), or hilarity (5-8)
Challenge Rating: 1
Treasure: None
Alignment: Usually chaotic neutral
Advancement: 5-12 HD (Large)
Level Adjustment: --
A laughing gas resembles an 8-foot-diameter sphere of greenish vapors. It causes eruptive, convulsive laughter in other creatures. It is believed that it somehow feeds off this laughter.
COMBAT
A laughing gas’s attacks deal little physical damage, but cause immobilizing laughter.
Laugh (Su): Any creature struck by a laughing gas’s slam attack must make a Will save (DC 13) or be nauseated for 1 round by convulsive laughter.
Large Elemental (Air)
Hit Dice: 4d8+4 (22 hp)
Initiative: +1
Speed: Fly 30 ft. (4 squares) (perfect)
Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+7
Attack: Slam +2 melee (1d4 and laugh)
Full Attack: Slam +2 melee (1d4 and laugh)
Space/Reach: 10 ft./10 ft.
Special Attacks: Laugh
Special Qualities: -
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 6, Cha 12
Skills: Spot +7 Feats: Alertness, Weapon Focus (slam)
Environment: Any
Organization: Solitary, chuckle (2-4), or hilarity (5-8)
Challenge Rating: 1
Treasure: None
Alignment: Usually chaotic neutral
Advancement: 5-12 HD (Large)
Level Adjustment: --
A laughing gas resembles an 8-foot-diameter sphere of greenish vapors. It causes eruptive, convulsive laughter in other creatures. It is believed that it somehow feeds off this laughter.
COMBAT
A laughing gas’s attacks deal little physical damage, but cause immobilizing laughter.
Laugh (Su): Any creature struck by a laughing gas’s slam attack must make a Will save (DC 13) or be nauseated for 1 round by convulsive laughter.