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<blockquote data-quote="Wombat" data-source="post: 3371013" data-attributes="member: 8447"><p>When I first started 3e, I set up a "joke campaign" -- it had been years (10+) since I had played D&D and many of the core tenents still seemed, well, <em>silly</em> to me. So the Chelemby Campaign had one foot utterly immersed in the new system and the other a combination of Discworld and <em>Paranoia</em>. We had a lot of fun with this -- all adventuring groups were registered at specific taverns, there was a hobbit mafia in town, dungeons were known about and vied for by groups trying to make a name for themselves, everyone knew about hundreds of monster types that were wandering just beyond the city walls, etc. As someone said wisely about Terry Pratchett's novels, though, the point was to have the events seem humourous from the <em>outside</em>, but have the <em>characters</em> (including NPCs) take it utterly seriously.</p><p></p><p>On two April Fools days we ran what was essentially X-Crawl (though we didn't have that rulebook, per se) -- a straight-up dungeon crawl with all the improbable mechanics found in adventures that would never work with a medieval level of technology, along with crowd noises, commentary, and commercial breaks. This was a lot of fun! The adventures were themselves "straight" -- get through the dungeon and use all your feats and powers to your utmost, but have the trappings make it seem silly.</p><p></p><p>And then there was the sunwine and the rouged nipples on the guys ... don't ask ... that was an utterly impromptu adventure that my gamers created on me by turning left when they should have turned right...</p></blockquote><p></p>
[QUOTE="Wombat, post: 3371013, member: 8447"] When I first started 3e, I set up a "joke campaign" -- it had been years (10+) since I had played D&D and many of the core tenents still seemed, well, [I]silly[/I] to me. So the Chelemby Campaign had one foot utterly immersed in the new system and the other a combination of Discworld and [I]Paranoia[/I]. We had a lot of fun with this -- all adventuring groups were registered at specific taverns, there was a hobbit mafia in town, dungeons were known about and vied for by groups trying to make a name for themselves, everyone knew about hundreds of monster types that were wandering just beyond the city walls, etc. As someone said wisely about Terry Pratchett's novels, though, the point was to have the events seem humourous from the [I]outside[/I], but have the [I]characters[/I] (including NPCs) take it utterly seriously. On two April Fools days we ran what was essentially X-Crawl (though we didn't have that rulebook, per se) -- a straight-up dungeon crawl with all the improbable mechanics found in adventures that would never work with a medieval level of technology, along with crowd noises, commentary, and commercial breaks. This was a lot of fun! The adventures were themselves "straight" -- get through the dungeon and use all your feats and powers to your utmost, but have the trappings make it seem silly. And then there was the sunwine and the rouged nipples on the guys ... don't ask ... that was an utterly impromptu adventure that my gamers created on me by turning left when they should have turned right... [/QUOTE]
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