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[April] What's up in your campaign?
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<blockquote data-quote="Dark Dragon" data-source="post: 2140514" data-attributes="member: 1115"><p>Two epic campaigns I'm DMing, and one of those will continue this evening...</p><p></p><p>Campaign #1: </p><p>The plot is taken from the AD&D adventure <em>For Duty and Deity</em> (some spoilers below!). The party was banished into the realm of the demon lord Grazz't after disturbing the plans of the Twisted Rune (a group of very powerful undead working in Calimshan and Tethyr). The Rune's curse denies any planning about on how to leave the Abyss, so the party has to find another way to get back home. After some fiights, minor jobs and gathering informations, the group now knows that Grazz't has a beautyful human female "guest" (prisoner). This guest is invited sometimes to banquets in Grazz't's Argent Palace in the city of Zelatar and then brought back to a secret place somewhere in the town of Samora. The voyage is done with a special golden carriage drawn by four jariliths and guarded by balors, vrocks, mariliths and jovocs. The guest's secret place seems to be accessible by a special gate that needs a very special key to operate properly. The party was informed about a fiendish svirfneblin who works for Grazz't as a key maker for the various portals existing in the Abyss. So the adventurers decided to visit the gnome and ask him about portal keys. But the way was not easy. Several bebilths (one gargantuan), vrocks, jarilths and five balors tried to bring those inferior humanoids down. The demons failed after three hard battles, but the party is now low on spells despite good tactics (subdual damage vs. a balor may avoid the death throes, as well as petrification with <em>Cast in Stone</em>). The gnome is willing to help the group if they provide the materials and set him free somewhere on the material plane (preferably Faerûn). The party agreed. The gnome then told them about the materials he needs: the blood of Ssesharim (an old half-fiend red dragon) which must be taken from the living creature by the gnome himself, some scales of Ushmerassi, a half-fiend great wyrm shadow dragon, and the hand of a balor. The blood and the hand must be processed within 24 hours after they were taken from the creatures...</p><p></p><p>Campaign #2:</p><p>A mixture of D&D and d20 future. This Faerûnian party is involved in a long-lasting war between two technological advanced people on a distant planet. A LeShay brought them on his space ship (a battle cruiser that can become invisible, but lacks defensive power) to this world to act as his scouts. His goal is to end the war that lasts over thousand years and has brought the two tribes nearly to extinction. Unfortunately, two other LeShay (also residing on invisible starships) are not interested in peace. Another alien species (mrrshan/cat folk) visits the world as traders to get some rare minerals and ores. They've been neutral in this war. The two tribes on the planet were not really happy about those strangers from Toril, and after some talks, they tried to kill or imprison the group. But not every inhabitant on the planet was hostile. The party rescued some soldiers and freed a mrrshan from imprisonment. Later, they made contact with a secret group of rebels, that tries to escape from the war-torn world with a self-build colony ship. Unfortunately, meanwhile the two hostile LeShay attacked the party and its ally. Although one of the attackers was killed, the group has lost both her LeShay ally and his cruiser, leaving the party with a small but modern gun-boat-type starship and two assault fighters on the planet. The freed mrrshan was able to contact her home planet and asked for help. A few days later, a mrrshan carrier arrived. But the LeShay is not interested in more people sniffing around and disturbing his plans. He teleported an "ambassador" and his guards right into the first meeting of the mrrshan commander and the adventurers. Surprisingly, the ambassador is a powerful cleric of Cyric, ordering a retreat of the mrrshan troups within the next five days, otherwise they would be destroyed....</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 2140514, member: 1115"] Two epic campaigns I'm DMing, and one of those will continue this evening... Campaign #1: The plot is taken from the AD&D adventure [I]For Duty and Deity[/I] (some spoilers below!). The party was banished into the realm of the demon lord Grazz't after disturbing the plans of the Twisted Rune (a group of very powerful undead working in Calimshan and Tethyr). The Rune's curse denies any planning about on how to leave the Abyss, so the party has to find another way to get back home. After some fiights, minor jobs and gathering informations, the group now knows that Grazz't has a beautyful human female "guest" (prisoner). This guest is invited sometimes to banquets in Grazz't's Argent Palace in the city of Zelatar and then brought back to a secret place somewhere in the town of Samora. The voyage is done with a special golden carriage drawn by four jariliths and guarded by balors, vrocks, mariliths and jovocs. The guest's secret place seems to be accessible by a special gate that needs a very special key to operate properly. The party was informed about a fiendish svirfneblin who works for Grazz't as a key maker for the various portals existing in the Abyss. So the adventurers decided to visit the gnome and ask him about portal keys. But the way was not easy. Several bebilths (one gargantuan), vrocks, jarilths and five balors tried to bring those inferior humanoids down. The demons failed after three hard battles, but the party is now low on spells despite good tactics (subdual damage vs. a balor may avoid the death throes, as well as petrification with [I]Cast in Stone[/I]). The gnome is willing to help the group if they provide the materials and set him free somewhere on the material plane (preferably Faerûn). The party agreed. The gnome then told them about the materials he needs: the blood of Ssesharim (an old half-fiend red dragon) which must be taken from the living creature by the gnome himself, some scales of Ushmerassi, a half-fiend great wyrm shadow dragon, and the hand of a balor. The blood and the hand must be processed within 24 hours after they were taken from the creatures... Campaign #2: A mixture of D&D and d20 future. This Faerûnian party is involved in a long-lasting war between two technological advanced people on a distant planet. A LeShay brought them on his space ship (a battle cruiser that can become invisible, but lacks defensive power) to this world to act as his scouts. His goal is to end the war that lasts over thousand years and has brought the two tribes nearly to extinction. Unfortunately, two other LeShay (also residing on invisible starships) are not interested in peace. Another alien species (mrrshan/cat folk) visits the world as traders to get some rare minerals and ores. They've been neutral in this war. The two tribes on the planet were not really happy about those strangers from Toril, and after some talks, they tried to kill or imprison the group. But not every inhabitant on the planet was hostile. The party rescued some soldiers and freed a mrrshan from imprisonment. Later, they made contact with a secret group of rebels, that tries to escape from the war-torn world with a self-build colony ship. Unfortunately, meanwhile the two hostile LeShay attacked the party and its ally. Although one of the attackers was killed, the group has lost both her LeShay ally and his cruiser, leaving the party with a small but modern gun-boat-type starship and two assault fighters on the planet. The freed mrrshan was able to contact her home planet and asked for help. A few days later, a mrrshan carrier arrived. But the LeShay is not interested in more people sniffing around and disturbing his plans. He teleported an "ambassador" and his guards right into the first meeting of the mrrshan commander and the adventurers. Surprisingly, the ambassador is a powerful cleric of Cyric, ordering a retreat of the mrrshan troups within the next five days, otherwise they would be destroyed.... [/QUOTE]
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