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[April] What's up in your campaign?
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<blockquote data-quote="Cor Azer" data-source="post: 2142276" data-attributes="member: 870"><p><strong>There's a doin's afoot...</strong></p><p></p><p><strong>The Legend of Aerilis</strong> (Homebrew PBeM I run):</p><p>The party is trying to track down two vigilantes, apparently outsiders, who are murdering "scum" - bad folks, but not necessarily evil folks (ie, the fishmonger who sells rotten fish). The outsiders seem to have some connection to the goodly church of one of the characters.</p><p></p><p><strong>The Coming Night</strong> (Homebrew Tabletop I run):</p><p>The party has just received more confirmation that there may in fact be a god(dess) in the world (it had previous been set up that there were no deities of any sort). Unfortunately, they're still not sure whether or not they can trust said goddess... she claims to be about protecting and helping the masses, but they've met a few zealots in their travels. In a more secular setting, the rival opponent in the civil war of their home kingdom is within a week of holding his coronation after having defeated their forces (due to some bad planning on behalf of the party), and the party must decide if they'll swear fealty to him or be exiled. A massive invasion force from another continent is shortly to arrive on the shores of their lands, and the rumors point to the invasion force having strange technologies and eschew magic. And finally, the party is deep within the supposedly sealed dwarven kingdom, discovery there's an army of body-controlling... <em>things</em>... overwhelming the dwarves from below.</p><p></p><p><strong>Into The Mists</strong> (Ravenloft I play):</p><p>The party is still trying to figure out where we are. There's a powerful winter/cold cult running the place, and most folk aren't too forthcoming with the details.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 2142276, member: 870"] [b]There's a doin's afoot...[/b] [b]The Legend of Aerilis[/b] (Homebrew PBeM I run): The party is trying to track down two vigilantes, apparently outsiders, who are murdering "scum" - bad folks, but not necessarily evil folks (ie, the fishmonger who sells rotten fish). The outsiders seem to have some connection to the goodly church of one of the characters. [b]The Coming Night[/b] (Homebrew Tabletop I run): The party has just received more confirmation that there may in fact be a god(dess) in the world (it had previous been set up that there were no deities of any sort). Unfortunately, they're still not sure whether or not they can trust said goddess... she claims to be about protecting and helping the masses, but they've met a few zealots in their travels. In a more secular setting, the rival opponent in the civil war of their home kingdom is within a week of holding his coronation after having defeated their forces (due to some bad planning on behalf of the party), and the party must decide if they'll swear fealty to him or be exiled. A massive invasion force from another continent is shortly to arrive on the shores of their lands, and the rumors point to the invasion force having strange technologies and eschew magic. And finally, the party is deep within the supposedly sealed dwarven kingdom, discovery there's an army of body-controlling... [i]things[/i]... overwhelming the dwarves from below. [b]Into The Mists[/b] (Ravenloft I play): The party is still trying to figure out where we are. There's a powerful winter/cold cult running the place, and most folk aren't too forthcoming with the details. [/QUOTE]
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[April] What's up in your campaign?
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