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[April] What's up in your campaign?
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<blockquote data-quote="clockworkcrab" data-source="post: 2143564" data-attributes="member: 19890"><p>While tracking another group of adventurers eastward, the party came across several farms that had been struck by a fungal blight that changes those afflicted into living... well essentially mushroom zombies. Trust me - it was scary at the time.</p><p>The party destroyed the afflicted farmers and burned the farms (to avoid further contamination), then tracked the blight to it's source - a twisted altar to a harvest god. After fighting an abominable fungal bloom that guarded the altar, the party decided to put it to the flame. This led to a running fight with several more bloomcysts as they were lit on fire with the altar. In the end the cysts and the altar were all destroyed, though the only clue to the cause of the problem was a strange green gem with some extra planar link, found in the ashes of the altar.</p><p></p><p>With that taken care of the party continued eastward to a city built as the terminus of a rail line (we play in an Eberron-type world). There they found a member of the party they were tracking in jail and accused of theft from the rail and assaulting an officer of the law. In addition, the other members of the party they were tracking are potentially dead in an ambush - and the one in jail doesn't appear to have the information they seek.</p><p>They're now trying to figure out a) whether the guy in jail actually deserves to be in jail, b) whether they can or want to get him out, c) how to track down the other members of the group, living or dead.</p></blockquote><p></p>
[QUOTE="clockworkcrab, post: 2143564, member: 19890"] While tracking another group of adventurers eastward, the party came across several farms that had been struck by a fungal blight that changes those afflicted into living... well essentially mushroom zombies. Trust me - it was scary at the time. The party destroyed the afflicted farmers and burned the farms (to avoid further contamination), then tracked the blight to it's source - a twisted altar to a harvest god. After fighting an abominable fungal bloom that guarded the altar, the party decided to put it to the flame. This led to a running fight with several more bloomcysts as they were lit on fire with the altar. In the end the cysts and the altar were all destroyed, though the only clue to the cause of the problem was a strange green gem with some extra planar link, found in the ashes of the altar. With that taken care of the party continued eastward to a city built as the terminus of a rail line (we play in an Eberron-type world). There they found a member of the party they were tracking in jail and accused of theft from the rail and assaulting an officer of the law. In addition, the other members of the party they were tracking are potentially dead in an ambush - and the one in jail doesn't appear to have the information they seek. They're now trying to figure out a) whether the guy in jail actually deserves to be in jail, b) whether they can or want to get him out, c) how to track down the other members of the group, living or dead. [/QUOTE]
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[April] What's up in your campaign?
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