Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
April's D&D Feedback Survey Results
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7671856" data-attributes="member: 42582"><p>Speaking purely from my own experience, I think that AD&D has significant issues above the low teen levels - eg the maths mostly breaks down, there are no suitable opponents in the MMs, etc - and I think 4e works well all the way through epic - the maths more-or-less hangs together, there are a good range of published opponents, etc.</p><p></p><p>The "maths" issue and the "opponents" are related, of course, but I have separated them because they are not identical. If the maths breaks down you can't build viable high-level opponents; but the other aspect of opponents is a story one. For instance, if demon princes have 12 to 15 HD, there is no space in the <em>story</em> of D&D for opponents to confront 20th level PCs. This is an issue in AD&D, whereas 4e does a good job of spacing out the D&D story across the mechanical levels from 1 to 30.</p><p></p><p>But getting the maths and story right is only one aspect of high level play. The other relates to GMing techniques, player expectations, etc. The whole rationale of a level-based game is that, as the PCs grow in levels, the scope of their abilities relative to the fiction grows. So 1st level PCs deal with village-sized problems, whereas high level PCs deal with kingdom-level and cosmos-level problems. But having PCs (and, therefore, the players) engage kingdom-level and cosmos-level issues has big consequences for typical approaches to world-building, GM authority over storyline, etc.</p><p></p><p>I think if you look at Chris Perkins 4e GMing blog you can see that he absolutely knows how to run a high level game. But he is using techniques that, as best I can tell, are not mainstream across D&D GMs. Provided that a GM (i) is prepared to let the players meaningfully change the gameworld and the storyline, and (ii) has some basic tools (eg lists, charts) for keeping track of NPC motivations and relationships so that improvised outcomes will be broadly consistent and coherent, then high level play shouldn't raise any particular problems. (Assuming that the maths and related mechanics are in order.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7671856, member: 42582"] Speaking purely from my own experience, I think that AD&D has significant issues above the low teen levels - eg the maths mostly breaks down, there are no suitable opponents in the MMs, etc - and I think 4e works well all the way through epic - the maths more-or-less hangs together, there are a good range of published opponents, etc. The "maths" issue and the "opponents" are related, of course, but I have separated them because they are not identical. If the maths breaks down you can't build viable high-level opponents; but the other aspect of opponents is a story one. For instance, if demon princes have 12 to 15 HD, there is no space in the [I]story[/I] of D&D for opponents to confront 20th level PCs. This is an issue in AD&D, whereas 4e does a good job of spacing out the D&D story across the mechanical levels from 1 to 30. But getting the maths and story right is only one aspect of high level play. The other relates to GMing techniques, player expectations, etc. The whole rationale of a level-based game is that, as the PCs grow in levels, the scope of their abilities relative to the fiction grows. So 1st level PCs deal with village-sized problems, whereas high level PCs deal with kingdom-level and cosmos-level problems. But having PCs (and, therefore, the players) engage kingdom-level and cosmos-level issues has big consequences for typical approaches to world-building, GM authority over storyline, etc. I think if you look at Chris Perkins 4e GMing blog you can see that he absolutely knows how to run a high level game. But he is using techniques that, as best I can tell, are not mainstream across D&D GMs. Provided that a GM (i) is prepared to let the players meaningfully change the gameworld and the storyline, and (ii) has some basic tools (eg lists, charts) for keeping track of NPC motivations and relationships so that improvised outcomes will be broadly consistent and coherent, then high level play shouldn't raise any particular problems. (Assuming that the maths and related mechanics are in order.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
April's D&D Feedback Survey Results
Top