Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
April's D&D Feedback Survey Results
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 7671867" data-attributes="member: 5834"><p>D&D back in the day did not ask players what type of adventures they liked. They made great adventures and let the players decide. </p><p></p><p>This sandbox versus linear stuff seems like a bad way to determine what type of adventures they should make. The people that like to make their own stuff up aren't going to buy adventures consistently. The people that do buy adventures are more concerned with other aspects of the adventure like story content, maps, type of monster, ease of use in various settings, and other aspects. Whether or not it is a sandbox is pretty low on the list. I can't help but think that the sandbox talk is a red herring.</p><p></p><p>Adventure design should be focused on creating the strongest possible adventure with a high level of differentiation from the previous release while maintaining consistent production quality. Sandbox versus linear shouldn't even be a factor. The primary factor should be interesting to read and run with quality bits a DM can use in any adventure including additional monsters, magic items, and rule details for DMs. </p><p></p><p>I wonder how well these general surveys are targeting DMs that buy adventures and run them like myself. I hear many DMs on here proclaiming how much they like to create and run their own adventures. If they're doing these surveys while continuing to avoid buying adventures because they make theirs up, that skews the results from people like myself that will purchase a well-designed adventure. Even worse is players that will never run the game or purchase an adventure taking these surveys. That will further skew the results because they think they like a sandbox adventure, but they really just like to play while someone else DMs.</p><p></p><p>I have never purchased an adventure based on whether it was a sandbox versus a linear adventure. I always look first at the general description of the adventure. That is much more important. I especially like to check if it is different enough from the previous adventure I ran that I think my players won't be burnt out on the material. If it is highly redundant such as cultists in the previous adventure versus cultists in the new adventure, then I likely won't buy it. I want differentiation on just about every level between adventures. </p><p></p><p>Adventures are more like fiction books. There's no way to tell exactly what people will like. Each adventure is a fictional story the players are going to be involved in. You have to consider the influences that may have driven them to play a game like D&D and create adventures based on as many of those inspirations as possible. That's why I hope at the very least they have an OGL for adventure creation. 3rd parties will take more risks designing adventures than the current WotC company. WotC seems to be on a corporate leash at the moment that doesn't allow them to take many risks. Failure does not seem like an option at WotC at the moment.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7671867, member: 5834"] D&D back in the day did not ask players what type of adventures they liked. They made great adventures and let the players decide. This sandbox versus linear stuff seems like a bad way to determine what type of adventures they should make. The people that like to make their own stuff up aren't going to buy adventures consistently. The people that do buy adventures are more concerned with other aspects of the adventure like story content, maps, type of monster, ease of use in various settings, and other aspects. Whether or not it is a sandbox is pretty low on the list. I can't help but think that the sandbox talk is a red herring. Adventure design should be focused on creating the strongest possible adventure with a high level of differentiation from the previous release while maintaining consistent production quality. Sandbox versus linear shouldn't even be a factor. The primary factor should be interesting to read and run with quality bits a DM can use in any adventure including additional monsters, magic items, and rule details for DMs. I wonder how well these general surveys are targeting DMs that buy adventures and run them like myself. I hear many DMs on here proclaiming how much they like to create and run their own adventures. If they're doing these surveys while continuing to avoid buying adventures because they make theirs up, that skews the results from people like myself that will purchase a well-designed adventure. Even worse is players that will never run the game or purchase an adventure taking these surveys. That will further skew the results because they think they like a sandbox adventure, but they really just like to play while someone else DMs. I have never purchased an adventure based on whether it was a sandbox versus a linear adventure. I always look first at the general description of the adventure. That is much more important. I especially like to check if it is different enough from the previous adventure I ran that I think my players won't be burnt out on the material. If it is highly redundant such as cultists in the previous adventure versus cultists in the new adventure, then I likely won't buy it. I want differentiation on just about every level between adventures. Adventures are more like fiction books. There's no way to tell exactly what people will like. Each adventure is a fictional story the players are going to be involved in. You have to consider the influences that may have driven them to play a game like D&D and create adventures based on as many of those inspirations as possible. That's why I hope at the very least they have an OGL for adventure creation. 3rd parties will take more risks designing adventures than the current WotC company. WotC seems to be on a corporate leash at the moment that doesn't allow them to take many risks. Failure does not seem like an option at WotC at the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
April's D&D Feedback Survey Results
Top