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<blockquote data-quote="Celtavian" data-source="post: 7671868" data-attributes="member: 5834"><p>This is an encounter book. Not an adventure. I wouldn't want something like this. I can pull out the <em>Monster Manual</em> and create encounters that fit into the game world. Why would I need an "adventure" to do this for me? </p><p></p><p>You even call it sandbox content. Which clearly shows you're not interested in an adventure, but content you can use to fashion your own adventures. I wouldn't buy that. I don't need that type of material. It holds zero interest. Yet I bought a ton of <em>Pathfinder</em> Adventure Paths. <em>Rise of the Runelords</em>, <em>Kingmaker</em>, <em>Carron Crown</em>, and <em>Wrath of the Righteous</em>. All amazing adventures with great story lines I could modify to fit my players and game world, while using nearly the entire adventure.</p><p></p><p>I'm wondering which one of us would spend more on adventures. You who is looking for sandbox content or me who is willing to purchase 24 individual books in four adventure paths to have complete, interesting adventures to run. As far as D&D goes, I also bought <em>Night Below</em> (amazing adventure), <em>Temple of Elemental Evil</em>, <em>Return to the Temple of Elemental Evil</em>, The Sword of the Morning Series, <em>City of the Spider Queen</em>, <em>Fate of Istus</em>, <em>Red Hand of Doom</em>. The list of complete, prepared D&D adventures I or my group has purchased is endless. We have never been concerned with sandbox versus linear. Our concern is fun, interesting, and how many levels. </p><p></p><p>I hope these surveys are targeting people that actually spend money on adventures. When I read sandbox, it doesn't even register. I'm one of the main DMs of my group. I purchase premade adventures. I find most of the stuff people make up on their own fairly boring and lacking in depth. If I have a fully constructed adventure, I can spend more time on developing NPC relationships and role-play than constructing plot and monsters. I prefer to spend my time on the other stuff because it makes the world seem real to my players.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7671868, member: 5834"] This is an encounter book. Not an adventure. I wouldn't want something like this. I can pull out the [I]Monster Manual[/I] and create encounters that fit into the game world. Why would I need an "adventure" to do this for me? You even call it sandbox content. Which clearly shows you're not interested in an adventure, but content you can use to fashion your own adventures. I wouldn't buy that. I don't need that type of material. It holds zero interest. Yet I bought a ton of [I]Pathfinder[/I] Adventure Paths. [I]Rise of the Runelords[/I], [I]Kingmaker[/I], [I]Carron Crown[/I], and [I]Wrath of the Righteous[/I]. All amazing adventures with great story lines I could modify to fit my players and game world, while using nearly the entire adventure. I'm wondering which one of us would spend more on adventures. You who is looking for sandbox content or me who is willing to purchase 24 individual books in four adventure paths to have complete, interesting adventures to run. As far as D&D goes, I also bought [I]Night Below[/I] (amazing adventure), [I]Temple of Elemental Evil[/I], [I]Return to the Temple of Elemental Evil[/I], The Sword of the Morning Series, [I]City of the Spider Queen[/I], [I]Fate of Istus[/I], [I]Red Hand of Doom[/I]. The list of complete, prepared D&D adventures I or my group has purchased is endless. We have never been concerned with sandbox versus linear. Our concern is fun, interesting, and how many levels. I hope these surveys are targeting people that actually spend money on adventures. When I read sandbox, it doesn't even register. I'm one of the main DMs of my group. I purchase premade adventures. I find most of the stuff people make up on their own fairly boring and lacking in depth. If I have a fully constructed adventure, I can spend more time on developing NPC relationships and role-play than constructing plot and monsters. I prefer to spend my time on the other stuff because it makes the world seem real to my players. [/QUOTE]
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