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APS - Divine Bard
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<blockquote data-quote="malcolm_n" data-source="post: 4825690" data-attributes="member: 63154"><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Design Goal: </strong>Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Why?: </strong> Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Rules Clarification: </strong>The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Example:</strong> Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span><strong></strong></span></p><p><span style="font-size: 12px"><strong>BARD, DIVINE</strong></span></p><p> [FONT=&quot]Bardic training is not limited to arcane schools or wandering mages. Religious sects, churches, and even divine intervention may call a person to the life of a bard.</p><p>[/FONT]</p><p>[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Sorcerer Class Traits in the PH2 with the following.</p><p></p><p><strong>Power Source:</strong> <span style="font-size: 12px">[FONT=&quot]Divine. You walk the land, preaching the ways of your deity and singing praise to divine beings in thanks for the power they grant you.[/FONT]</span></p><p></p><p><strong>Implements:</strong> Holy symbols, instruments, songblades</p><p></p><p><strong>Trained Skills: </strong>Religion. From the bard class skill list, choose 4 more trained skills at 1st level.</p><p></p><p><strong>Class Features:</strong> [FONT=&quot]Bardic Training, Channel Divinity, <em>majestic word, </em>Multiclass Versatility, Skill Versatility, Song of Rest, <em>words of friendship</em>[/FONT][/sblock]</p><p>[sblock=DIVINE BARD CLASS FEATURES] [FONT=&quot]As a divine bard, you give up the choice of your Bardic Virtue class feature. Instead, you gain the Channel Divinity class feature. You also gain holy symbols as an implement, rather than wands.[/FONT] </p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> <strong>[FONT=&quot]Channel Divinity (Bardic Virtue)[/FONT]</strong></p><p> Choose a bardic virtue which relies on either your Intelligence or Wisdom. This class feature counts as that virtue when a power would benefit from it.</p><p> As a devout follower of a particular god, you gain the <em>Channel Divinity </em>class feature and the <em>surprising luck </em>channel divinity power. You also gain your god’s channel divinity feat as a bonus feat. You can use either of those powers, but not both, during each encounter.</p><p> [/sblock][sblock=DIVINE BARD POWERS] The divine bard has access to all bard powers. You can also choose the following powers which give you a more distinct identity as a divine class. </p><p> </p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong>Channel Divinity: Surprising Luck </strong>Divine Bard Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>[FONT=&quot]Your prayers are answered and your ally rarely misses.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><strong>[FONT=&quot]•[/FONT]</strong><strong>[FONT=&quot] Divine[/FONT]</strong></p><p> <strong>[FONT=&quot]Immediate Interrupt Close[/FONT]</strong>[FONT=&quot] burst 10[/FONT]</p><p> <strong>[FONT=&quot]Trigger:[/FONT]</strong>[FONT=&quot] An ally within 10 squares of you makes an attack roll against a target you attacked this round.[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] The triggering ally[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] The target makes a second attack roll and uses either result.[/FONT]</p><p></p><p> <span style="font-size: 10px"><span style="color: Green"><strong>Vengeance Burst </strong>Divine Bard Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>[FONT=&quot]Divine lighting sparks away and lays about the ground, ready to punish any who linger within.[/FONT]</em></p><p> <strong>[FONT=&quot]At-will [/FONT]</strong><strong>[FONT=&quot]*[/FONT]</strong><strong>[FONT=&quot] Divine, Implement, Lightning[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Area [/FONT]</strong>[FONT=&quot]burst 1 in 10 squares[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] Each creature in burst[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] Charisma vs. Reflex[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 1d6 + Charisma modifier lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to either your Intelligence or Wisdom modifier.[/FONT]</p><p> [FONT=&quot] Level 21: 2d6 + Charisma modifier lightning damage.[/FONT]</p><p> </p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong>Covenant of the Radiant Swords </strong>Divine Bard Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>[FONT=&quot]You call forth a protective barrier of blades which strikes out before defending your allies.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><strong>[FONT=&quot]*[/FONT]</strong><strong>[FONT=&quot] Divine, Implement, Radiant[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Close [/FONT]</strong>[FONT=&quot]blast 3[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] Each enemy in blast[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] Charisma vs. Reflex[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 1d6 + Charisma modifier radiant damage[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] Each ally in the blast gains a +2 power bonus to AC until the end of your next turn.[/FONT]</p><p> <strong>[FONT=&quot] Bardic Virtue:[/FONT]</strong>[FONT=&quot] The bonus to AC equals 1 + your Intelligence or Wisdom modifier.[/FONT]</p><p> </p><p> <span style="color: DarkRed"><span style="font-size: 10px"><strong>Blessing of the Forgotten Bard </strong></span></span><span style="font-size: 10px"><span style="color: DarkRed">Divine Bard Utility 2</span></span></p><p> <em>[FONT=&quot]You are able to channel your power to quickly heal an ally already utilizing it.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><strong>[FONT=&quot]*[/FONT]</strong><strong>[FONT=&quot] Divine[/FONT]</strong></p><p> <strong>[FONT=&quot]Immediate Reaction Close [/FONT]</strong>[FONT=&quot]burst 5[/FONT]</p><p> <strong>[FONT=&quot]Trigger:[/FONT]</strong>[FONT=&quot] An ally under an effect you created reduces a creature to 0 or fewer hit points.[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] The triggering ally[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] The ally gains temporary hit points equal to either your Intelligence or Wisdom modifier.[/FONT]</p><p> </p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong>Improved </strong></span></span><span style="font-size: 10px"><span style="color: DarkRed"><strong>Covenant of the Radiant Swords </strong>Divine Bard Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>[FONT=&quot]You call forth a protective barrier of blades which strikes out before defending your allies.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><strong>[FONT=&quot]*[/FONT]</strong><strong>[FONT=&quot] Divine, Implement, Radiant[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Close [/FONT]</strong>[FONT=&quot]blast 3[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] Each enemy in blast[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] Charisma vs. Reflex[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 2d6 + Charisma modifier radiant damage[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] Each ally in the blast gains a +2 power bonus to AC until the end of your next turn.[/FONT]</p><p> <strong>[FONT=&quot] Bardic Virtue:[/FONT]</strong>[FONT=&quot] The bonus to AC equals 1 + your Intelligence or Wisdom modifier.[/FONT]</p><p></p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong>Greater </strong></span></span><span style="font-size: 10px"><span style="color: DarkRed"><strong>Covenant of the Radiant Swords </strong>Divine Bard Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>[FONT=&quot]You call forth a protective barrier of blades which strikes out before defending your allies.[/FONT]</em></p><p> <strong>[FONT=&quot]Encounter [/FONT]</strong><strong>[FONT=&quot]*[/FONT]</strong><strong>[FONT=&quot] Divine, Implement, Radiant[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Close [/FONT]</strong>[FONT=&quot]blast 3[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] Each enemy in blast[/FONT]</p><p> <strong>[FONT=&quot]Attack:[/FONT]</strong>[FONT=&quot] Charisma vs. Reflex[/FONT]</p><p> <strong>[FONT=&quot]Hit:[/FONT]</strong>[FONT=&quot] 3d6 + Charisma modifier radiant damage[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] Each ally in the blast gains a +2 power bonus to AC until the end of your next turn.[/FONT]</p><p> <strong>[FONT=&quot] Bardic Virtue:[/FONT]</strong>[FONT=&quot] The bonus to AC equals 1 + your Intelligence or Wisdom modifier.[/FONT]</p><p>[/sblock]As always, I appreciate any thoughts/feelings on these. I'll post another one tomorrow after I finish formatting. Gonna work through each available power source/class, and I'm willing to take requests.</p><p></p><p>Here is the <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/257513-aps-arcane-paladin.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/257513-aps-arcane-paladin.html</a><a href="http://www.enworld.org/forum/blogs/malcolm_n/1613-links-pnumadesi-work.html" target="_blank">List of other Alternate Power Sources</a> and other works I've completed so far for my campaign setting.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4825690, member: 63154"] [SIZE=3][SIZE=2][B]Design Goal: [/B]Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard. [B]Why?: [/B] Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid. [B]Rules Clarification: [/B]The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature. [B]Example:[/B] Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option. [/SIZE][B] BARD, DIVINE[/B][/SIZE] [FONT="]Bardic training is not limited to arcane schools or wandering mages. Religious sects, churches, and even divine intervention may call a person to the life of a bard. [/FONT] [sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Sorcerer Class Traits in the PH2 with the following. [B]Power Source:[/B] [SIZE=3][FONT="]Divine. You walk the land, preaching the ways of your deity and singing praise to divine beings in thanks for the power they grant you.[/FONT][/SIZE] [B]Implements:[/B] Holy symbols, instruments, songblades [B]Trained Skills: [/B]Religion. From the bard class skill list, choose 4 more trained skills at 1st level. [B]Class Features:[/B] [FONT="]Bardic Training, Channel Divinity, [I]majestic word, [/I]Multiclass Versatility, Skill Versatility, Song of Rest, [I]words of friendship[/I][/FONT][/sblock] [sblock=DIVINE BARD CLASS FEATURES] [FONT="]As a divine bard, you give up the choice of your Bardic Virtue class feature. Instead, you gain the Channel Divinity class feature. You also gain holy symbols as an implement, rather than wands.[/FONT] [SIZE=3] [/SIZE] [B][FONT="]Channel Divinity (Bardic Virtue)[/FONT][/B] Choose a bardic virtue which relies on either your Intelligence or Wisdom. This class feature counts as that virtue when a power would benefit from it. As a devout follower of a particular god, you gain the [I]Channel Divinity [/I]class feature and the [I]surprising luck [/I]channel divinity power. You also gain your god’s channel divinity feat as a bonus feat. You can use either of those powers, but not both, during each encounter. [/sblock][sblock=DIVINE BARD POWERS] The divine bard has access to all bard powers. You can also choose the following powers which give you a more distinct identity as a divine class. [SIZE=2][COLOR=DarkRed][B]Channel Divinity: Surprising Luck [/B]Divine Bard Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I][FONT="]Your prayers are answered and your ally rarely misses.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][B][FONT="]•[/FONT][/B][B][FONT="] Divine[/FONT][/B] [B][FONT="]Immediate Interrupt Close[/FONT][/B][FONT="] burst 10[/FONT] [B][FONT="]Trigger:[/FONT][/B][FONT="] An ally within 10 squares of you makes an attack roll against a target you attacked this round.[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] The triggering ally[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] The target makes a second attack roll and uses either result.[/FONT] [SIZE=2][COLOR=Green][B]Vengeance Burst [/B]Divine Bard Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I][FONT="]Divine lighting sparks away and lays about the ground, ready to punish any who linger within.[/FONT][/I] [B][FONT="]At-will [/FONT][/B][B][FONT="]*[/FONT][/B][B][FONT="] Divine, Implement, Lightning[/FONT][/B] [B][FONT="]Standard Action Area [/FONT][/B][FONT="]burst 1 in 10 squares[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] Each creature in burst[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] Charisma vs. Reflex[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 1d6 + Charisma modifier lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to either your Intelligence or Wisdom modifier.[/FONT] [FONT="] Level 21: 2d6 + Charisma modifier lightning damage.[/FONT] [SIZE=2][COLOR=DarkRed][B]Covenant of the Radiant Swords [/B]Divine Bard Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I][FONT="]You call forth a protective barrier of blades which strikes out before defending your allies.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][B][FONT="]*[/FONT][/B][B][FONT="] Divine, Implement, Radiant[/FONT][/B] [B][FONT="]Standard Action Close [/FONT][/B][FONT="]blast 3[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] Each enemy in blast[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] Charisma vs. Reflex[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 1d6 + Charisma modifier radiant damage[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] Each ally in the blast gains a +2 power bonus to AC until the end of your next turn.[/FONT] [B][FONT="] Bardic Virtue:[/FONT][/B][FONT="] The bonus to AC equals 1 + your Intelligence or Wisdom modifier.[/FONT] [COLOR=DarkRed][SIZE=2][B]Blessing of the Forgotten Bard [/B][/SIZE][/COLOR][SIZE=2][COLOR=DarkRed]Divine Bard Utility 2[/COLOR][/SIZE] [I][FONT="]You are able to channel your power to quickly heal an ally already utilizing it.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][B][FONT="]*[/FONT][/B][B][FONT="] Divine[/FONT][/B] [B][FONT="]Immediate Reaction Close [/FONT][/B][FONT="]burst 5[/FONT] [B][FONT="]Trigger:[/FONT][/B][FONT="] An ally under an effect you created reduces a creature to 0 or fewer hit points.[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] The triggering ally[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] The ally gains temporary hit points equal to either your Intelligence or Wisdom modifier.[/FONT] [SIZE=2][COLOR=DarkRed][B]Improved [/B][/COLOR][/SIZE][SIZE=2][COLOR=DarkRed][B]Covenant of the Radiant Swords [/B]Divine Bard Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I][FONT="]You call forth a protective barrier of blades which strikes out before defending your allies.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][B][FONT="]*[/FONT][/B][B][FONT="] Divine, Implement, Radiant[/FONT][/B] [B][FONT="]Standard Action Close [/FONT][/B][FONT="]blast 3[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] Each enemy in blast[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] Charisma vs. Reflex[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 2d6 + Charisma modifier radiant damage[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] Each ally in the blast gains a +2 power bonus to AC until the end of your next turn.[/FONT] [B][FONT="] Bardic Virtue:[/FONT][/B][FONT="] The bonus to AC equals 1 + your Intelligence or Wisdom modifier.[/FONT] [SIZE=2][COLOR=DarkRed][B]Greater [/B][/COLOR][/SIZE][SIZE=2][COLOR=DarkRed][B]Covenant of the Radiant Swords [/B]Divine Bard Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I][FONT="]You call forth a protective barrier of blades which strikes out before defending your allies.[/FONT][/I] [B][FONT="]Encounter [/FONT][/B][B][FONT="]*[/FONT][/B][B][FONT="] Divine, Implement, Radiant[/FONT][/B] [B][FONT="]Standard Action Close [/FONT][/B][FONT="]blast 3[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] Each enemy in blast[/FONT] [B][FONT="]Attack:[/FONT][/B][FONT="] Charisma vs. Reflex[/FONT] [B][FONT="]Hit:[/FONT][/B][FONT="] 3d6 + Charisma modifier radiant damage[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] Each ally in the blast gains a +2 power bonus to AC until the end of your next turn.[/FONT] [B][FONT="] Bardic Virtue:[/FONT][/B][FONT="] The bonus to AC equals 1 + your Intelligence or Wisdom modifier.[/FONT] [/sblock]As always, I appreciate any thoughts/feelings on these. I'll post another one tomorrow after I finish formatting. Gonna work through each available power source/class, and I'm willing to take requests. Here is the [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/257513-aps-arcane-paladin.html"][/URL][url=http://www.enworld.org/forum/blogs/malcolm_n/1613-links-pnumadesi-work.html]List of other Alternate Power Sources[/url] and other works I've completed so far for my campaign setting. [/QUOTE]
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