AP's for Savage Worlds?

MacMathan

Adventurer
Supporter
Are there any adventure paths out there or mega modules that are written native to Savage Worlds?

I am looking for something to save me the time of doing stat/rules coversion on APs written for other systems.

Thanks
 

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Most of the sourcebooks have a plot point campaign, and there is a ton of fan material out there.

To expand on this, Savage Worlds is a generic system, and there are a number of setting books (50 Fathoms, Necropolis, etc). These setting books usually have a "plot point" campaign, which is sort of like a more open adventure path.

There's a nice description on the Peg Inc website.
 

The Hellfrost setting has a bunch of adventures for it (18 I think at the moment) several of which can be chained together. And while the adventures aren't on the level of Paizo's stuff, the Hellfrost setting itself is quite fantastic. In fact, I'm starting up a Rise of the Runelords game soon, but setting it in Hellfrost instead and using Savage Worlds. I was going to run it in Golarion, but simply use the magic rules from Hellfrost, but once I got reading Hellfrost again I remembered how awesome it is.

Plus I'm in the mood for solid "Medium Fantasy" instead of "High Fantasy".
 

Triple Ace Games has the 16 part Daring Tales of Adventure which is a pulp series than can easily be run as an adventure path. They also have free pre-gen characters for DTA that are mapped out from Seasoned to Legendary to accompany the adventures if you need them
 

Savage Worlds is a generic ruleset as opposed to a setting. As mentioned above, all the setting books all have a pseudo-"adventure path" within.

If you are looking for a fantasy setting, take a look at Sundered Skies, Evernight, Hellfrost, or Shaintar.

There are also a couple of modern zombie-apocalypse PDFs that are essentially a campaign-length adventure path.

The Hellfrost setting has a bunch of adventures for it (18 I think at the moment) several of which can be chained together. And while the adventures aren't on the level of Paizo's stuff, the Hellfrost setting itself is quite fantastic. In fact, I'm starting up a Rise of the Runelords game soon, but setting it in Hellfrost instead and using Savage Worlds. I was going to run it in Golarion, but simply use the magic rules from Hellfrost, but once I got reading Hellfrost again I remembered how awesome it is.

This is a pretty awesome idea. I've been intrigued by the Hellfrost setting for a while but don't know much about it. What are the major points of the setting?
 
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