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APS - Martial Wizard
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<blockquote data-quote="malcolm_n" data-source="post: 4828972" data-attributes="member: 63154"><p>Agreed. This was just the logical course I followed from it so that I wouldn't step on toes with the warlock (which I actually finished first but wanted to post second). I'm interested on your take for it. If you're looking to have me use it for an APS class, keep to the following.</p><p></p><p>1) You can change the class traits, but they have to even out (if he gains leather armor or something, he'll have to lose something else along the way).</p><p></p><p>2) He'll need to survive at about the same rate as other wizards. More or less, we don't want something that overshadows the rest and becomes the required play for munchkins.</p><p></p><p>3) Include an at-will, a utility, and a scaling encounter or daily power. These powers will be something the character can keep throughout his career as an APS class.</p><p></p><p>4) You need some way to tie the rest of the wizard powers to the class without altering them. Any changes that would effect those powers needs to be explained succinctly in the class features.</p><p></p><p>Granted, if you just want to try your hand at a martial controller, I may suggest a new thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll come check it out when you're done.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4828972, member: 63154"] Agreed. This was just the logical course I followed from it so that I wouldn't step on toes with the warlock (which I actually finished first but wanted to post second). I'm interested on your take for it. If you're looking to have me use it for an APS class, keep to the following. 1) You can change the class traits, but they have to even out (if he gains leather armor or something, he'll have to lose something else along the way). 2) He'll need to survive at about the same rate as other wizards. More or less, we don't want something that overshadows the rest and becomes the required play for munchkins. 3) Include an at-will, a utility, and a scaling encounter or daily power. These powers will be something the character can keep throughout his career as an APS class. 4) You need some way to tie the rest of the wizard powers to the class without altering them. Any changes that would effect those powers needs to be explained succinctly in the class features. Granted, if you just want to try your hand at a martial controller, I may suggest a new thread. :) I'll come check it out when you're done. [/QUOTE]
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