Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
APS - Primal Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 5019515" data-attributes="member: 63154"><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Design Goal: </strong>Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Why?: </strong> Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Rules Clarification: </strong>The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Example:</strong> Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span><strong>WARCHIEF</strong></span></p><p> [FONT=&quot]<span style="font-size: 12px">Savage and tactical rarely go hand-in-hand, but to the primal warlord, they seem almost perfect. Barking orders in between brutal attacks is common for any warlord, but the warchief doesn't mind stepping into the fray either.</span></p><p><span style="font-size: 12px"></span>[/FONT]</p><p>[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the warlord Class Traits in the PHB with the following.</p><p></p><p><strong>Power Source:</strong> <span style="font-size: 12px">[FONT=&quot]Primal. Savage threats and promises coerce allies to action, while you prepare to enter combat as well.[/FONT]</span></p><p></p><p><strong>Armor Proficiency:</strong> Cloth, Leather, Hide</p><p></p><p><strong>Trained Skills: </strong>Nature. From the warlord class skill list, choose 3 more trained skills at 1st level.</p><p></p><p><strong>Class Features:</strong> [FONT=&quot]Feral Leader, Savage Presence, <em>harsh encouragement</em>[/FONT][/sblock]</p><p>[sblock=PRIMAL WARLORD CLASS FEATURES] [FONT=&quot]Too often, enemies learn the hard way not to ignore the warchief; who's able to take advantage of such a slight as easily as he may direct others to. As a primal warlord, you lose out on heavy armor, but you gain more personal options for attack.[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> <strong>[FONT=&quot]Feral Leader[/FONT]</strong></p><p> [FONT=&quot]This class feature is identical to the Combat Leader class feature. In addition, [/FONT]While you are not wearing heavy armor, you gain a +1 bonus to AC. The bonus increases to +2 at 11th level and +3 at 21st level. While you are not using a shield, this bonus also applies to your Reflex defense.</p><p> </p><p>[FONT=&quot]<strong>Savage Presence</strong>[/FONT]</p><p> [FONT=&quot]Choose Bravura presence or Inspiring presence. you gain that class feature. In addition, when you use a warlord power, you may choose yourself as a target instead of an ally.[/FONT]</p><p></p><p><strong>Harsh Encouragement</strong></p><p><strong></strong>This feature is identical to Inspiring Word, but reduce the extra hit points healed by 1d6.[/sblock][sblock=PRIMAL WARLORD POWERS] [FONT=&quot]Warchiefs have access to all warlord powers. In addition, you can choose the following powers to better represent yourself as a primal class.[/FONT] </p><p> </p><p><span style="font-size: 10px"><span style="color: Green"><strong>Directed Strike </strong>Warchief Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>As you strike into your enemy, you can direct an ally to move.</em></p><p> <strong>[FONT=&quot]At-will * Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee [/FONT]</strong>[FONT=&quot]weapon[/FONT]</p><p> <strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] Before the attack, you or an ally within 5 squares of you can shift 2 squares. This shift can be through an enemy's space, but cannot end there.[/FONT]</p><p> <strong>[FONT=&quot]Target:[/FONT]</strong>[FONT=&quot] One Creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W] + Strength modfiier damage, and you push the target 1 square.</p><p>[/FONT]<strong>[FONT=&quot]Effect:[/FONT]</strong>[FONT=&quot] Slide the target 1 square. It is slowed and cannot shift until the end of its turn.</p><p><em>Level 21:</em> 2[W] + Strength modifier damage</p><p></p><p>[/FONT] <span style="font-size: 10px"><span style="color: Green"><strong>Commanding Howl </strong>Warchief Attack 1</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <em>[FONT=&quot]You bark at an ally and encourage them to charge an enemy head on.[/FONT]</em></p><p> <strong>[FONT=&quot]At-will * Primal, Weapon[/FONT]</strong></p><p> <strong>[FONT=&quot]Standard Action Melee [/FONT]</strong>[FONT=&quot]weapon[/FONT]</p><p> [FONT=&quot]<strong>Target:</strong> One creature you or an ally can charge</p><p><strong>Effect:</strong> You or an ally charges the target. On a hit, the attack deals extra damage equal to 1d6 + your Charisma modifier.</p><p><em>Level 21:</em> 2d6 + your charisma modifier damage.</p><p>[/FONT] <span style="font-size: 10px"><span style="color: DarkRed"><strong><span style="color: DarkRed"></span></strong></span></span></p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong><span style="color: DarkRed">Incite Savagery </span></strong><span style="color: DimGray"><span style="color: DarkRed">Warchief Attack 1</span></span></span></span></p><p><span style="font-size: 10px"><span style="color: DarkRed"><span style="color: DimGray"></span></span></span> <em>Your example encourages an ally to rend his enemy as well.</em></p><p><strong>Encounter</strong> *<strong>Primal</strong>, <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage.</p><p><strong>Effect</strong>: An ally within a number of squares equal to your Charisma modifier can repeat the above attack against a creature other than your target. If the attack hits, your ally deals 1d6 extra damage. Do this only once.</p><p>[FONT=&quot]</p><p>[/FONT] <span style="color: DarkRed"><span style="font-size: 10px"><strong>Rejuvenating Ferocity</strong></span></span><span style="font-size: 10px"><span style="color: DarkRed"> Warchief Utility 2</span></span></p><p> [FONT=&quot]<em>As an ally devastates an opponent, you excite their blood-letting into stronger morale.</em>[/FONT]</p><p> <strong>[FONT=&quot]Daily * Healing, Primal</strong></p><p><strong>Free Action Personal or Close [/FONT]</strong>[FONT=&quot]burst 5</p><p>[/FONT] <strong>[FONT=&quot]Trigger:[/FONT]</strong>[FONT=&quot] You or an ally damages an enemy</p><p><strong>Target:</strong> The triggering character</p><p><strong>Effect:</strong> The target can spend a healing surge. If the triggering attack reduced the enemy to 0 hit points, the target regains additional hit points equal to one-half your level + your Charisma modifier.</p><p>[/FONT] </p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong><span style="color: DimGray"><span style="color: DarkRed">Improved </span></span></strong></span></span><span style="font-size: 10px"><span style="color: DarkRed"><strong><span style="color: DarkRed">Incite Savagery </span></strong><span style="color: DimGray"><span style="color: DarkRed">Warchief Attack 13</span></span></span></span></p><p><span style="font-size: 10px"><span style="color: DarkRed"><span style="color: DimGray"></span></span></span> <em>Your example encourages an ally to rend his enemy as well.</em></p><p><strong>Encounter</strong> *<strong>Primal</strong>, <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> weapon</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 1[W] + 1d6 + Strength modifier damage.</p><p><strong>Effect</strong>: An ally within a number of squares equal to your Charisma modifier can repeat the above attack against a creature other than your target. If the attack hits, your ally deals 1d6 extra damage. Do this only once.</p><p></p><p><span style="font-size: 10px"><span style="color: DarkRed"><strong><span style="color: DarkRed">Greater </span></strong></span></span><span style="font-size: 10px"><span style="color: DarkRed"><strong><span style="color: DarkRed">Incite Savagery </span></strong><span style="color: DimGray"><span style="color: DarkRed">Warchief Attack 27</span></span></span></span></p><p><span style="font-size: 10px"><span style="color: DarkRed"><span style="color: DimGray"></span></span></span> <em>Your example encourages an ally to rend his enemy as well.</em></p><p> <strong>Encounter</strong> *<strong>Primal</strong>, <strong>Weapon</strong></p><p> <strong>Standard Action</strong> <strong>Melee</strong> weapon</p><p> <strong>Target</strong>: One creature</p><p> <strong>Attack</strong>: Strength vs. AC</p><p> <strong>Hit</strong>: 2[W] + 2d6 + Strength modifier damage.</p><p> <strong>Effect</strong>: An ally within a number of squares equal to your Charisma modifier can repeat the above attack against a creature other than your target. If the attack hits, your ally deals 1d6 extra damage. Do this only once.[/sblock]</p><p></p><p>Here is the <a href="http://www.enworld.org/forum/blogs/malcolm_n/1613-links.html" target="_blank">List of other APS Classes</a>, along with some other works I've posted.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5019515, member: 63154"] [SIZE=3][SIZE=2][B]Design Goal: [/B]Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard. [B]Why?: [/B] Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid. [B]Rules Clarification: [/B]The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature. [B]Example:[/B] Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option. [/SIZE][B]WARCHIEF[/B][/SIZE] [FONT="][SIZE=3]Savage and tactical rarely go hand-in-hand, but to the primal warlord, they seem almost perfect. Barking orders in between brutal attacks is common for any warlord, but the warchief doesn't mind stepping into the fray either. [/SIZE][/FONT] [sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the warlord Class Traits in the PHB with the following. [B]Power Source:[/B] [SIZE=3][FONT="]Primal. Savage threats and promises coerce allies to action, while you prepare to enter combat as well.[/FONT][/SIZE] [B]Armor Proficiency:[/B] Cloth, Leather, Hide [B]Trained Skills: [/B]Nature. From the warlord class skill list, choose 3 more trained skills at 1st level. [B]Class Features:[/B] [FONT="]Feral Leader, Savage Presence, [I]harsh encouragement[/I][/FONT][/sblock] [sblock=PRIMAL WARLORD CLASS FEATURES] [FONT="]Too often, enemies learn the hard way not to ignore the warchief; who's able to take advantage of such a slight as easily as he may direct others to. As a primal warlord, you lose out on heavy armor, but you gain more personal options for attack.[/FONT][SIZE=3] [/SIZE] [B][FONT="]Feral Leader[/FONT][/B] [FONT="]This class feature is identical to the Combat Leader class feature. In addition, [/FONT]While you are not wearing heavy armor, you gain a +1 bonus to AC. The bonus increases to +2 at 11th level and +3 at 21st level. While you are not using a shield, this bonus also applies to your Reflex defense. [FONT="][B]Savage Presence[/B][/FONT] [FONT="]Choose Bravura presence or Inspiring presence. you gain that class feature. In addition, when you use a warlord power, you may choose yourself as a target instead of an ally.[/FONT] [B]Harsh Encouragement [/B]This feature is identical to Inspiring Word, but reduce the extra hit points healed by 1d6.[/sblock][sblock=PRIMAL WARLORD POWERS] [FONT="]Warchiefs have access to all warlord powers. In addition, you can choose the following powers to better represent yourself as a primal class.[/FONT] [SIZE=2][COLOR=Green][B]Directed Strike [/B]Warchief Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I]As you strike into your enemy, you can direct an ally to move.[/I] [B][FONT="]At-will * Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee [/FONT][/B][FONT="]weapon[/FONT] [B][FONT="]Effect:[/FONT][/B][FONT="] Before the attack, you or an ally within 5 squares of you can shift 2 squares. This shift can be through an enemy's space, but cannot end there.[/FONT] [B][FONT="]Target:[/FONT][/B][FONT="] One Creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modfiier damage, and you push the target 1 square. [/FONT][B][FONT="]Effect:[/FONT][/B][FONT="] Slide the target 1 square. It is slowed and cannot shift until the end of its turn. [I]Level 21:[/I] 2[W] + Strength modifier damage [/FONT] [SIZE=2][COLOR=Green][B]Commanding Howl [/B]Warchief Attack 1[/COLOR][/SIZE][SIZE=2] [/SIZE] [I][FONT="]You bark at an ally and encourage them to charge an enemy head on.[/FONT][/I] [B][FONT="]At-will * Primal, Weapon[/FONT][/B] [B][FONT="]Standard Action Melee [/FONT][/B][FONT="]weapon[/FONT] [FONT="][B]Target:[/B] One creature you or an ally can charge [B]Effect:[/B] You or an ally charges the target. On a hit, the attack deals extra damage equal to 1d6 + your Charisma modifier. [I]Level 21:[/I] 2d6 + your charisma modifier damage. [/FONT] [SIZE=2][COLOR=DarkRed][B][COLOR=DarkRed] Incite Savagery [/COLOR][/B][COLOR=DimGray][COLOR=DarkRed]Warchief Attack 1[/COLOR] [/COLOR][/COLOR][/SIZE] [I]Your example encourages an ally to rend his enemy as well.[/I] [B]Encounter[/B] *[B]Primal[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 1[W] + Strength modifier damage. [B]Effect[/B]: An ally within a number of squares equal to your Charisma modifier can repeat the above attack against a creature other than your target. If the attack hits, your ally deals 1d6 extra damage. Do this only once. [FONT="] [/FONT] [COLOR=DarkRed][SIZE=2][B]Rejuvenating Ferocity[/B][/SIZE][/COLOR][SIZE=2][COLOR=DarkRed] Warchief Utility 2[/COLOR][/SIZE] [FONT="][I]As an ally devastates an opponent, you excite their blood-letting into stronger morale.[/I][/FONT] [B][FONT="]Daily * Healing, Primal Free Action Personal or Close [/FONT][/B][FONT="]burst 5 [/FONT] [B][FONT="]Trigger:[/FONT][/B][FONT="] You or an ally damages an enemy [B]Target:[/B] The triggering character [B]Effect:[/B] The target can spend a healing surge. If the triggering attack reduced the enemy to 0 hit points, the target regains additional hit points equal to one-half your level + your Charisma modifier. [/FONT] [SIZE=2][COLOR=DarkRed][B][COLOR=DimGray][COLOR=DarkRed]Improved [/COLOR][/COLOR][/B][/COLOR][/SIZE][SIZE=2][COLOR=DarkRed][B][COLOR=DarkRed]Incite Savagery [/COLOR][/B][COLOR=DimGray][COLOR=DarkRed]Warchief Attack 13[/COLOR] [/COLOR][/COLOR][/SIZE] [I]Your example encourages an ally to rend his enemy as well.[/I] [B]Encounter[/B] *[B]Primal[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 1[W] + 1d6 + Strength modifier damage. [B]Effect[/B]: An ally within a number of squares equal to your Charisma modifier can repeat the above attack against a creature other than your target. If the attack hits, your ally deals 1d6 extra damage. Do this only once. [SIZE=2][COLOR=DarkRed][B][COLOR=DarkRed]Greater [/COLOR][/B][/COLOR][/SIZE][SIZE=2][COLOR=DarkRed][B][COLOR=DarkRed]Incite Savagery [/COLOR][/B][COLOR=DimGray][COLOR=DarkRed]Warchief Attack 27[/COLOR] [/COLOR][/COLOR][/SIZE] [I]Your example encourages an ally to rend his enemy as well.[/I] [B]Encounter[/B] *[B]Primal[/B], [B]Weapon[/B] [B]Standard Action[/B] [B]Melee[/B] weapon [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 2[W] + 2d6 + Strength modifier damage. [B]Effect[/B]: An ally within a number of squares equal to your Charisma modifier can repeat the above attack against a creature other than your target. If the attack hits, your ally deals 1d6 extra damage. Do this only once.[/sblock] Here is the [URL="http://www.enworld.org/forum/blogs/malcolm_n/1613-links.html"]List of other APS Classes[/URL], along with some other works I've posted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
APS - Primal Warlord
Top