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Aquatic campaigns: Simple/Martial/Exotic Weapons
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4918649" data-attributes="member: 19675"><p>Whether a weapon is simple, martial or exotic is, for certain weapons, a matter of culture. The naginata, a relatively common martial polearm in Eastern cultures is virtually unheard of in the West...though there are certain analogs. But there is no culture that would consider the Wind and Fire wheels to be a martial or simple weapon- they're 100% exotic.</p><p></p><p>A classic case of this is the aquatic or maritime culture- many such would have weapons that are simply seen nowhere else, or only in the rarest of circumstances. And of course, certain weapons we consider common would be almost absent.</p><p></p><p>So, in this thread, I'd like to brainstorm and then maybe organize a list of Simple/Martial/Exotic weapons for Aquatic or Island cultures. If changes are necessary, we'd present the stats to make them playable for standard races.</p><p></p><p>The first that popped up on my radar- the one that inspired me- was in Savage Species.</p><p><u></u></p><p><u>The Sharktooth Staff, SS p45-46</u></p><p>Its a Large exotic polearm, 2d6 x3 Slashing, no reach. Wt 10lbs. 20GP.</p><p></p><p></p><p>To update it for a 3.5 aquatic campaign:</p><p><u></u></p><p><u>Sharktooth Staff</u></p><p>2Handed Martial (Exotic elsewhere) polearm, 2d6 x 3 Slashing (and Bludgeoning?)</p><p></p><p>Why the switch? In many cultures, a wooden club (often flattened) studded with the teeth of top predators (shark & alligator teeth were commonly used) was a fairly common weapon for warriors. They were heavy enough to break bone, and the teeth shredded lightly armored foes. These clubs persisted in island cultures as top weapons for much longer than in others, probably due to resource constraints.</p><p></p><p>Any other weapons out there lurking in the various 3.X books? What weapons have you seen statted out in a 3.X book that should be simple or martial in an aquatic campaign setting?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4918649, member: 19675"] Whether a weapon is simple, martial or exotic is, for certain weapons, a matter of culture. The naginata, a relatively common martial polearm in Eastern cultures is virtually unheard of in the West...though there are certain analogs. But there is no culture that would consider the Wind and Fire wheels to be a martial or simple weapon- they're 100% exotic. A classic case of this is the aquatic or maritime culture- many such would have weapons that are simply seen nowhere else, or only in the rarest of circumstances. And of course, certain weapons we consider common would be almost absent. So, in this thread, I'd like to brainstorm and then maybe organize a list of Simple/Martial/Exotic weapons for Aquatic or Island cultures. If changes are necessary, we'd present the stats to make them playable for standard races. The first that popped up on my radar- the one that inspired me- was in Savage Species. [U] The Sharktooth Staff, SS p45-46[/U] Its a Large exotic polearm, 2d6 x3 Slashing, no reach. Wt 10lbs. 20GP. To update it for a 3.5 aquatic campaign: [U] Sharktooth Staff[/U] 2Handed Martial (Exotic elsewhere) polearm, 2d6 x 3 Slashing (and Bludgeoning?) Why the switch? In many cultures, a wooden club (often flattened) studded with the teeth of top predators (shark & alligator teeth were commonly used) was a fairly common weapon for warriors. They were heavy enough to break bone, and the teeth shredded lightly armored foes. These clubs persisted in island cultures as top weapons for much longer than in others, probably due to resource constraints. Any other weapons out there lurking in the various 3.X books? What weapons have you seen statted out in a 3.X book that should be simple or martial in an aquatic campaign setting? [/QUOTE]
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Aquatic campaigns: Simple/Martial/Exotic Weapons
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