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Aquatic campaigns: Simple/Martial/Exotic Weapons
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<blockquote data-quote="Shin Okada" data-source="post: 4924523" data-attributes="member: 1956"><p>In regard to 3.0e/3.5e, your assumption is wrong. Simple, martial & exotic categories are based on game statistics and not on cultural background. Martial weapons are somewhat stronger than simple weapons. And exotic weapons are somewhat stronger than martial weapons. That is all.</p><p></p><p>For example, in medieval to pre-modern Japan, longsword was something unheard of. And Katana (Bastard Sword) was the most popular type of blade. Still, even in Japan-like setting, Longsword is martial weapon and Katana is exotic weapon. Also, crossbow was something almost never used in pre-modern Japan. Still, crossbow is simple weapons and bows are martial weapons in Japan-like setting.</p><p></p><p>When reflecting "cultural popularity", 3.5e is mainly using following 3 approaches.</p><p></p><p>1) Some race is simply proficient in some type of weapon (Elf).</p><p>2) Some race can treat certain exotic weapon as martial weapon (Dwarf).</p><p>3) Some class gives proficiency to some specific weapon (Rogue, Samurai).</p><p></p><p>You may create your own tailored race (say, Island Elf) and make it proficient in some specific weapon. Or maybe you can create a new standard class (say, pirate) and make it proficient in some type of weapons.</p><p></p><p>Another approach could be making some alternative class features. For example, you may make a level 1 paladin alternative class feature which gives proficiency to certain type of weapons, in exchange for proficiency in medium/heavy armor and shield.</p><p></p><p>Or, you can just encourage PCs and NPCs to take certain Exotic Weapon Proficiency feat. Even a level 1 NPC warrior can have one feat (two, if he is a human).</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4924523, member: 1956"] In regard to 3.0e/3.5e, your assumption is wrong. Simple, martial & exotic categories are based on game statistics and not on cultural background. Martial weapons are somewhat stronger than simple weapons. And exotic weapons are somewhat stronger than martial weapons. That is all. For example, in medieval to pre-modern Japan, longsword was something unheard of. And Katana (Bastard Sword) was the most popular type of blade. Still, even in Japan-like setting, Longsword is martial weapon and Katana is exotic weapon. Also, crossbow was something almost never used in pre-modern Japan. Still, crossbow is simple weapons and bows are martial weapons in Japan-like setting. When reflecting "cultural popularity", 3.5e is mainly using following 3 approaches. 1) Some race is simply proficient in some type of weapon (Elf). 2) Some race can treat certain exotic weapon as martial weapon (Dwarf). 3) Some class gives proficiency to some specific weapon (Rogue, Samurai). You may create your own tailored race (say, Island Elf) and make it proficient in some specific weapon. Or maybe you can create a new standard class (say, pirate) and make it proficient in some type of weapons. Another approach could be making some alternative class features. For example, you may make a level 1 paladin alternative class feature which gives proficiency to certain type of weapons, in exchange for proficiency in medium/heavy armor and shield. Or, you can just encourage PCs and NPCs to take certain Exotic Weapon Proficiency feat. Even a level 1 NPC warrior can have one feat (two, if he is a human). [/QUOTE]
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Aquatic campaigns: Simple/Martial/Exotic Weapons
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