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<blockquote data-quote="Aeolius" data-source="post: 3194287" data-attributes="member: 2072"><p>Shipwrecks are about the only source of metal coinage and weapons undersea races can rely upon, without resorting to barter. As for reefs, they are a constant source of inspiration. Take a gander at <a href="http://www.cnn.com/2006/TRAVEL/11/25/midway.tourism.ap/index.html" target="_blank">http://www.cnn.com/2006/TRAVEL/11/25/midway.tourism.ap/index.html</a></p><p></p><p></p><p></p><p> I did something similar with locathah in a floatweed (sargasso) "jungle". </p><p></p><p></p><p> </p><p> Sounds like you have a yearning for undersea adventuring. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I have 3 copies of "The Deep"... okay, two... just gave one away, awhile back, as a player incentive. The content was great, but the editing left a lot to be desired. </p><p></p><p></p><p> </p><p>I have small humanoid shrimp, known as shrimpies, inspired by Pepe the prawn. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> As for scrolls, some undersea races use a "Sand to Stone" spell to make tablets and unusual architecture (drip castles...) </p><p></p><p></p><p></p><p>I have a psionic ability involving a biocurrent, that has a similar effect. </p><p></p><p></p><p></p><p></p><p></p><p></p><p> Unearthed Arcana detailed a few alternate spellbook ideas which would work, underwater. the "small trinkets" idea works, for me. </p><p></p><p></p><p></p><p>Hrmm... sea squirts!! <a href="http://www.liveaquaria.com/product/prod_display.cfm?pcatid=1150&N=0" target="_blank">http://www.liveaquaria.com/product/prod_display.cfm?pcatid=1150&N=0</a></p><p></p><p></p><p></p><p>To qualify for the envenomed PrC I devised, one must eat various sorts of poisonous/venomour sea creatures. The sea cucumber came to mind, as that was references in "The Sea Devils", but a sea apple would be much nastier. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>Gilliweed, eh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> "Masters of the Wild" detailed infusions, which work quite well in an undersea setting. A bit of kelp, algae, or perhaps a soft coral/polyp and there you go. </p><p></p><p></p><p></p><p>Agreed. I even developed a few lesser fey to help with such protection.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 3194287, member: 2072"] Shipwrecks are about the only source of metal coinage and weapons undersea races can rely upon, without resorting to barter. As for reefs, they are a constant source of inspiration. Take a gander at [url]http://www.cnn.com/2006/TRAVEL/11/25/midway.tourism.ap/index.html[/url] I did something similar with locathah in a floatweed (sargasso) "jungle". Sounds like you have a yearning for undersea adventuring. ;) I have 3 copies of "The Deep"... okay, two... just gave one away, awhile back, as a player incentive. The content was great, but the editing left a lot to be desired. I have small humanoid shrimp, known as shrimpies, inspired by Pepe the prawn. ;) As for scrolls, some undersea races use a "Sand to Stone" spell to make tablets and unusual architecture (drip castles...) I have a psionic ability involving a biocurrent, that has a similar effect. Unearthed Arcana detailed a few alternate spellbook ideas which would work, underwater. the "small trinkets" idea works, for me. Hrmm... sea squirts!! [url]http://www.liveaquaria.com/product/prod_display.cfm?pcatid=1150&N=0[/url] To qualify for the envenomed PrC I devised, one must eat various sorts of poisonous/venomour sea creatures. The sea cucumber came to mind, as that was references in "The Sea Devils", but a sea apple would be much nastier. ;) Gilliweed, eh? ;) "Masters of the Wild" detailed infusions, which work quite well in an undersea setting. A bit of kelp, algae, or perhaps a soft coral/polyp and there you go. Agreed. I even developed a few lesser fey to help with such protection. [/QUOTE]
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