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<blockquote data-quote="KrazyHades" data-source="post: 3265206" data-attributes="member: 48492"><p>I've always been interested in how I would do weapons under water...after all, with the water resistance and the fact that you move backwards with the same momentum as your strike forwards (not the same speed, because your arm and weapon is less mass than your body)...</p><p></p><p>In light of this, I would seriously consider designing weapons that would work well under water. Spears and tridents (and other thin, stabbing objects) are good, since they wouldn't meet much resistance from the water due to their (relatively) aero(or aqua)dynamic forms. Also, one might have arrows which, instead of fletching, have small, stupid squid that can only moves straight forwards, propelling the projectile. It would take some work, but I would lean towards making up new descriptions for weapons that just wouldn't work well underwater (but leaving the actual rules the same...same dmg, crit. range, etc) in order to create convincing flavor.</p><p></p><p>One thing to keep in mind: I would rule that all sonic-damage is more common underwater, since liquids conduct sound better than gasses (as in, the atmosphere). This could replace the universally popular on-land uses of fire damage. You could just make Sonic damage more common by making all instances of fire damage into sonic damage (so, Noisewrack, or whatever, instead of Fireball).</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3265206, member: 48492"] I've always been interested in how I would do weapons under water...after all, with the water resistance and the fact that you move backwards with the same momentum as your strike forwards (not the same speed, because your arm and weapon is less mass than your body)... In light of this, I would seriously consider designing weapons that would work well under water. Spears and tridents (and other thin, stabbing objects) are good, since they wouldn't meet much resistance from the water due to their (relatively) aero(or aqua)dynamic forms. Also, one might have arrows which, instead of fletching, have small, stupid squid that can only moves straight forwards, propelling the projectile. It would take some work, but I would lean towards making up new descriptions for weapons that just wouldn't work well underwater (but leaving the actual rules the same...same dmg, crit. range, etc) in order to create convincing flavor. One thing to keep in mind: I would rule that all sonic-damage is more common underwater, since liquids conduct sound better than gasses (as in, the atmosphere). This could replace the universally popular on-land uses of fire damage. You could just make Sonic damage more common by making all instances of fire damage into sonic damage (so, Noisewrack, or whatever, instead of Fireball). [/QUOTE]
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