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Aquatic Humans as PCs
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<blockquote data-quote="Kobold Stew" data-source="post: 2405486" data-attributes="member: 23484"><p>How important is "human" to your player? Aquatic elves have both opportunities and challenges for your player, and their gills would allow him to stay out of the water for good portions of the day, assuming their con started high enough. Once they get third level spells, "Air breathing" (just like water breathing, except not) could allow longer stints on land (and the player could start with potions of air breathing). </p><p></p><p>Perhaps only I remember the old Man from Atlantis series, but the Con drain of the aquatic elves reminds me of that.</p><p></p><p>In addition to being amphibious, though, the player will (I expect) want a permanent swim speed (allowing him always to take 10). If you were inventing an aquatic human race, I'd probably allow both (with a 30' swim speed) to replace the human's bonus feat and skill point, but you'd probably need to hit a stat at -2 for it to be balanced against merfolk (LA +1).</p><p></p><p>An aquatic elf sorcerer avoids the LA.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 2405486, member: 23484"] How important is "human" to your player? Aquatic elves have both opportunities and challenges for your player, and their gills would allow him to stay out of the water for good portions of the day, assuming their con started high enough. Once they get third level spells, "Air breathing" (just like water breathing, except not) could allow longer stints on land (and the player could start with potions of air breathing). Perhaps only I remember the old Man from Atlantis series, but the Con drain of the aquatic elves reminds me of that. In addition to being amphibious, though, the player will (I expect) want a permanent swim speed (allowing him always to take 10). If you were inventing an aquatic human race, I'd probably allow both (with a 30' swim speed) to replace the human's bonus feat and skill point, but you'd probably need to hit a stat at -2 for it to be balanced against merfolk (LA +1). An aquatic elf sorcerer avoids the LA. [/QUOTE]
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Aquatic Humans as PCs
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