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General Tabletop Discussion
*Dungeons & Dragons
Aquatic Magics and Invocations
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<blockquote data-quote="Empirate" data-source="post: 6275356" data-attributes="member: 78958"><p>Ah, so it's more about what would be useful invocations for an aquatic creature, then? Well, basically, everything that's good anyway, with a few notable exceptions: Fell Flight and other movement-related invocations (Spider Climb, Leaps and Bounds...) aren't as good if you move in three dimensions the whole damn time anyway - unless you want to harass surfacers. Walk Unseen is much less impressive if people can still see the hole your invisible form leaves in the water. Anything to do with fire is probably out, too. Wall of... stuff isn't impressive if enemies can just swim over, and anything that needs ground beneath to function (Chilling Tentacles etc.) is similarly impaired.</p><p></p><p>Some other things are as good as ever, but I can't really think of anything that would be extra-useful in aquatic conditions. One thing that does come to mind is that the dispelling invocations could be ultra-mean if you confront surfacers underwater - where they're usually dependent on magic to function at all.</p><p></p><p>All in all, if you don't want to rely mostly on Eldritch Blast (and use blast shapes and essences for invocations), I don't see a Warlock as being that effective out at sea. If your Sahuagin Warlock goes ashore a lot, it can make use of invocations just as the PCs can - but in its native environment, the Warlock class doesn't seem to do much for anybody.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6275356, member: 78958"] Ah, so it's more about what would be useful invocations for an aquatic creature, then? Well, basically, everything that's good anyway, with a few notable exceptions: Fell Flight and other movement-related invocations (Spider Climb, Leaps and Bounds...) aren't as good if you move in three dimensions the whole damn time anyway - unless you want to harass surfacers. Walk Unseen is much less impressive if people can still see the hole your invisible form leaves in the water. Anything to do with fire is probably out, too. Wall of... stuff isn't impressive if enemies can just swim over, and anything that needs ground beneath to function (Chilling Tentacles etc.) is similarly impaired. Some other things are as good as ever, but I can't really think of anything that would be extra-useful in aquatic conditions. One thing that does come to mind is that the dispelling invocations could be ultra-mean if you confront surfacers underwater - where they're usually dependent on magic to function at all. All in all, if you don't want to rely mostly on Eldritch Blast (and use blast shapes and essences for invocations), I don't see a Warlock as being that effective out at sea. If your Sahuagin Warlock goes ashore a lot, it can make use of invocations just as the PCs can - but in its native environment, the Warlock class doesn't seem to do much for anybody. [/QUOTE]
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