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<blockquote data-quote="howandwhy99" data-source="post: 6279811" data-attributes="member: 3192"><p>Potions of <em>Underwater Breathing</em> make early level adventures under the depths possible and enjoyable. They are likely most plentiful nearby friendly underwater societies along coastlines. </p><p></p><p><em>Alter Self</em>, probably 2nd level, can lead to flippers or fins for faster swim speeds, underwater eyesight, and gills albeit for a shorter period of time than <em>Underwater Breathing</em>. This might be limited by PC knowledge per past encounter, so bumping into Sahaugin is better in at least one respect rather than Lizardmen.</p><p></p><p><em>Freedom of Movement</em>, a mid-level spell maybe 4th or 5th, removes many of the changes being underwater (or really any constrained environment) incurs. That means swords can be used again. Many spells on Self without problem. It's the "not really underwater" solution, but it's not a total fix either. </p><p></p><p>Items, food stuff, shelters, and everything else is part of the underwater environment which ties into monsters too. Who builds coral homes? Who tends the seaweed beds? What weapons and equipment do they build and use because it functions well in water?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6279811, member: 3192"] Potions of [I]Underwater Breathing[/I] make early level adventures under the depths possible and enjoyable. They are likely most plentiful nearby friendly underwater societies along coastlines. [I]Alter Self[/I], probably 2nd level, can lead to flippers or fins for faster swim speeds, underwater eyesight, and gills albeit for a shorter period of time than [I]Underwater Breathing[/I]. This might be limited by PC knowledge per past encounter, so bumping into Sahaugin is better in at least one respect rather than Lizardmen. [I]Freedom of Movement[/I], a mid-level spell maybe 4th or 5th, removes many of the changes being underwater (or really any constrained environment) incurs. That means swords can be used again. Many spells on Self without problem. It's the "not really underwater" solution, but it's not a total fix either. Items, food stuff, shelters, and everything else is part of the underwater environment which ties into monsters too. Who builds coral homes? Who tends the seaweed beds? What weapons and equipment do they build and use because it functions well in water? [/QUOTE]
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