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<blockquote data-quote="Samloyal23" data-source="post: 6516891" data-attributes="member: 21432"><p>Back to working on new spells...</p><p></p><p><strong>Dead Water</strong></p><p>Level: Druid 4, Water 4, Wizard/Sorcerer 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 feet + 10 feet/level)</p><p>Area of Effect: 30 foot radius sphere</p><p>Duration: 10 minutes/level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell creates an area of deoxygenated water, rendering it unbreathable by fish and other aquatic creatures. Water breathing creatures in the area of effect cannot breathe and must hold their breath until the spell ends or they are able to move out of the area. Failure to do results in drowning. The water appears completely normal and is not poisonous, being safe to drink, but water breathing creatures taking even a single inhalation of it through their gills know what it is immediately and refuse to enter it.</p><p></p><p><strong>Dark Tide</strong></p><p>lesser invocation</p><p>Equivalent Level: 4th</p><p>Description: You cast Crushing Tide as the spell. In addition, the target is blinded by a cloud of silt that blocks all vision including dark vision and low light vision.</p><p></p><p><strong>Blood Tide</strong></p><p>greater invocation</p><p>Equivalent Level: 6th</p><p>Description: You cast Crushing Tide as the spell. In addition the target is caught in a cloud of supernatural blood that blocks all vision and drains one point of Strength each round. Sharks and other predators can smell the blood up to a mile away are attracted to the scent.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 6516891, member: 21432"] Back to working on new spells... [b]Dead Water[/b] Level: Druid 4, Water 4, Wizard/Sorcerer 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 feet + 10 feet/level) Area of Effect: 30 foot radius sphere Duration: 10 minutes/level Saving Throw: None Spell Resistance: No This spell creates an area of deoxygenated water, rendering it unbreathable by fish and other aquatic creatures. Water breathing creatures in the area of effect cannot breathe and must hold their breath until the spell ends or they are able to move out of the area. Failure to do results in drowning. The water appears completely normal and is not poisonous, being safe to drink, but water breathing creatures taking even a single inhalation of it through their gills know what it is immediately and refuse to enter it. [b]Dark Tide[/b] lesser invocation Equivalent Level: 4th Description: You cast Crushing Tide as the spell. In addition, the target is blinded by a cloud of silt that blocks all vision including dark vision and low light vision. [b]Blood Tide[/b] greater invocation Equivalent Level: 6th Description: You cast Crushing Tide as the spell. In addition the target is caught in a cloud of supernatural blood that blocks all vision and drains one point of Strength each round. Sharks and other predators can smell the blood up to a mile away are attracted to the scent. [/QUOTE]
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