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<blockquote data-quote="Samloyal23" data-source="post: 6525363" data-attributes="member: 21432"><p><strong>Long Breath</strong></p><p>Level: Dru 1, Rgr 1, Water 1, Wiz/Sor 1</p><p>Components: V, S, M</p><p>Casting Time: one standard action</p><p>Range: personal</p><p>Area: self</p><p>Duration: special</p><p>Saving Throw: none</p><p>Spell Resistance: no</p><p>You are able to hold your breath longer. Multiply the normal duration you can hold your breath by level/3 + 1, rounded up. Thus at levels 1-3 you are able to double the duration you can hold your breath, at levels 4-6 you triple this duration, and so forth.</p><p></p><p><strong>Song of the Deep</strong></p><p>Level: Dru 3, Rgr 3, Water 3, Wiz/Sor 3</p><p>Components: V, S, M</p><p>Casting Time: one standard action</p><p>Range: personal</p><p>Area: self</p><p>Duration: 1 hour/level</p><p>Saving Throw: none</p><p>Spell Resistance: no</p><p>This spell augments your hearing and gives you a natural sonar ability like that of a dolphin or whale. When you cast this spell you can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow you to locate objects and creatures within 120 feet. A silence spell negates this and forces you to rely on your vision. While this spell is in effect you gain a +10 bonus on Listen checks and being under water never penalizes your ability to hear. This spell does not allow you to breath water or understand the languages of sea mammals. It does allow you to imitate the clicks and whistles of dolphins and whales if you understand them.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 6525363, member: 21432"] [b]Long Breath[/b] Level: Dru 1, Rgr 1, Water 1, Wiz/Sor 1 Components: V, S, M Casting Time: one standard action Range: personal Area: self Duration: special Saving Throw: none Spell Resistance: no You are able to hold your breath longer. Multiply the normal duration you can hold your breath by level/3 + 1, rounded up. Thus at levels 1-3 you are able to double the duration you can hold your breath, at levels 4-6 you triple this duration, and so forth. [b]Song of the Deep[/b] Level: Dru 3, Rgr 3, Water 3, Wiz/Sor 3 Components: V, S, M Casting Time: one standard action Range: personal Area: self Duration: 1 hour/level Saving Throw: none Spell Resistance: no This spell augments your hearing and gives you a natural sonar ability like that of a dolphin or whale. When you cast this spell you can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow you to locate objects and creatures within 120 feet. A silence spell negates this and forces you to rely on your vision. While this spell is in effect you gain a +10 bonus on Listen checks and being under water never penalizes your ability to hear. This spell does not allow you to breath water or understand the languages of sea mammals. It does allow you to imitate the clicks and whistles of dolphins and whales if you understand them. [/QUOTE]
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