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Aquatic Monsters (Last added Wave Golem)
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<blockquote data-quote="Liolel" data-source="post: 820319" data-attributes="member: 1766"><p><strong>Wave Golem</strong></p><p></p><p>Wave Golem</p><p>Large Construct (Aquatic)</p><p>Hitpoints: 8d10 (44)</p><p>Initiative: +4</p><p>Speed: 20 ft, Swim 60 ft </p><p>AC: 19 (+6 natural, -1 size, +4 dex)</p><p>Attack: 2 slams +9</p><p>Damage: Slam 2d6+4</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Create Waves, Ride the Waves</p><p>Special Qualities: Construct, Darkvison 60ft, Damage Reduction 10/+1, Magic Immunity</p><p>Saves: Fort +2, Reflex +6, Will +2</p><p>Abilities: Str 18, Dex 18, Con -, Int -, Wis 10, Cha 1,</p><p>________________________________________________________________________</p><p>Climate: Any </p><p>Organization: Solitary or Gang (2-4)</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9-16 (Large); 17-24 (Huge)</p><p></p><p>Often mistaken for a water elemental, wave golems are creations of mages to serve them in the water where often the heavier golems would sink. It has magical powers over waves.</p><p> The wave golem spends every single moment of its life serving the one who created it. It follows commands to the letter but they must be simple commands or the golem won’t understand. A magical ritural done by the creater can transfer command to another.</p><p> A wave golem resmbles a crashing wave with arms and legs. Foam covers the top have of the golem, and the sound of waves crashing emerate from the golem whether there are waves or not. However anyone attacking it will find it much more solid then water would appear.</p><p></p><p>Combat </p><p> Against a opponent on a ship a wave golem starts by creating waves and riding them aboard the ship. It then attacks what ever targets its creator told it to which is often the entire ship as golems can’t distinguish between people other then its creator well. It fights to the death attacking a target repeatly until it falls down. It can not distguish between dead and dying people, or people playing dead.</p><p> Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, ability damage, energy drain, or death from massive damage.</p><p> Create Waves (Su): Once per day a golem can create powerful waves when in the water on the sea. These waves are 20 ft high, and make a bull rush attempt at all creatures on the deck of the ship at +3 strength bonus as well as being large and charging bringing it up to +9. The bullrush attempt never pushs a creature more then 5 feet. The waves last 1 minute or until the golem cancels the ability and take effect on the golems turn. The golem is not effected by the waves.</p><p> Magic Immunity: A wave golem is immune to all spells, spell-like abilitys, and supernatural effects except for the following. Electricity Damages the golem normally. Cold Slows the golem for 2d4 rounds, and acid adds 1d4 acid damage to the golems attacks for 1 minute. A create water spell heals the golem 2d6.</p><p> Ride the Waves (Su): A golem as a full round action can ride that wave that reachs a ships deck to get aboard the ship and due to the magic of the golem it still makes a full attack. The movement is at the golems swim speed for the round.</p><p></p><p>Construction: The body of a wave golem can be gotten for free as the water can be gotten from any large body of salt water. However 30,000 gold is required for the magical riturals. Assembling the body requrires a craft(armorsmithing) check (DC:15) to make a mold to hold the water until the magic binds it together.</p><p> The creater must be at least 10th level and have Cats Grace, Water Breathing, Haste, and Polymorph Other and cast them in a ritural that drains 750 xp.</p><p></p><p>So what do you think.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Liolel, post: 820319, member: 1766"] [b]Wave Golem[/b] Wave Golem Large Construct (Aquatic) Hitpoints: 8d10 (44) Initiative: +4 Speed: 20 ft, Swim 60 ft AC: 19 (+6 natural, -1 size, +4 dex) Attack: 2 slams +9 Damage: Slam 2d6+4 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Create Waves, Ride the Waves Special Qualities: Construct, Darkvison 60ft, Damage Reduction 10/+1, Magic Immunity Saves: Fort +2, Reflex +6, Will +2 Abilities: Str 18, Dex 18, Con -, Int -, Wis 10, Cha 1, ________________________________________________________________________ Climate: Any Organization: Solitary or Gang (2-4) Challenge Rating: 6 Treasure: None Alignment: Always neutral Advancement: 9-16 (Large); 17-24 (Huge) Often mistaken for a water elemental, wave golems are creations of mages to serve them in the water where often the heavier golems would sink. It has magical powers over waves. The wave golem spends every single moment of its life serving the one who created it. It follows commands to the letter but they must be simple commands or the golem won’t understand. A magical ritural done by the creater can transfer command to another. A wave golem resmbles a crashing wave with arms and legs. Foam covers the top have of the golem, and the sound of waves crashing emerate from the golem whether there are waves or not. However anyone attacking it will find it much more solid then water would appear. Combat Against a opponent on a ship a wave golem starts by creating waves and riding them aboard the ship. It then attacks what ever targets its creator told it to which is often the entire ship as golems can’t distinguish between people other then its creator well. It fights to the death attacking a target repeatly until it falls down. It can not distguish between dead and dying people, or people playing dead. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, ability damage, energy drain, or death from massive damage. Create Waves (Su): Once per day a golem can create powerful waves when in the water on the sea. These waves are 20 ft high, and make a bull rush attempt at all creatures on the deck of the ship at +3 strength bonus as well as being large and charging bringing it up to +9. The bullrush attempt never pushs a creature more then 5 feet. The waves last 1 minute or until the golem cancels the ability and take effect on the golems turn. The golem is not effected by the waves. Magic Immunity: A wave golem is immune to all spells, spell-like abilitys, and supernatural effects except for the following. Electricity Damages the golem normally. Cold Slows the golem for 2d4 rounds, and acid adds 1d4 acid damage to the golems attacks for 1 minute. A create water spell heals the golem 2d6. Ride the Waves (Su): A golem as a full round action can ride that wave that reachs a ships deck to get aboard the ship and due to the magic of the golem it still makes a full attack. The movement is at the golems swim speed for the round. Construction: The body of a wave golem can be gotten for free as the water can be gotten from any large body of salt water. However 30,000 gold is required for the magical riturals. Assembling the body requrires a craft(armorsmithing) check (DC:15) to make a mold to hold the water until the magic binds it together. The creater must be at least 10th level and have Cats Grace, Water Breathing, Haste, and Polymorph Other and cast them in a ritural that drains 750 xp. So what do you think.:) [/QUOTE]
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