Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aquatic/Nautical Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Terramotus" data-source="post: 423603" data-attributes="member: 7220"><p>Well, I'm actually running a pseudo sea campaign right now. If nothing else, the ship is the base of operations for the players. When I was doing prep, I did a lot of looking into nautical mechanics - the best stuff I found was the vehicle combat stuff in Dragon 294 and the Seafarer's Handbook.</p><p></p><p>Now, the first question I think you need to ask yourself is... how much control do your players have over the running of the ship? Is one the captain? If so, you really need to get into the rules of how maneuvering the ship works. I found Dragon 294 to be most useful in that regard. The Seafarer's Handbook had some good stuff, but it made up too many new rules that went against the spirit of a lot of d&d rules. For instance, instead of upping the damage of siege weaponry, it added a rule that siege weapons also get to roll for strength breakage. To me, it made ships too flimsy. But anyway...</p><p></p><p>If you don't need to, I would recommend not getting too deep into the ship's movement mechanics. If the players aren't controlling the ship, don't worry overmuch about it. Just keep an eye towards realism and just tell the players what happens. As long as it makes sense, my players haven't had any problems. Just keep in mind the movement rates and the hit points of various parts of the ship. </p><p></p><p>The movement rates in Dragon 294 are reasonable (I actually did some research on sailing ships and converted. I believe they were slightly on the slow side for top speed, but still good enough). The rules in Dragon are quick and dirty type rules anyway</p><p></p><p>Also, the Seafarer's Handbook's ship construction rules produced ships remarkably similar to the ones in Dragon, so I've used it as a guideline for creating any ships.</p><p></p><p>Hope this helps some.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 423603, member: 7220"] Well, I'm actually running a pseudo sea campaign right now. If nothing else, the ship is the base of operations for the players. When I was doing prep, I did a lot of looking into nautical mechanics - the best stuff I found was the vehicle combat stuff in Dragon 294 and the Seafarer's Handbook. Now, the first question I think you need to ask yourself is... how much control do your players have over the running of the ship? Is one the captain? If so, you really need to get into the rules of how maneuvering the ship works. I found Dragon 294 to be most useful in that regard. The Seafarer's Handbook had some good stuff, but it made up too many new rules that went against the spirit of a lot of d&d rules. For instance, instead of upping the damage of siege weaponry, it added a rule that siege weapons also get to roll for strength breakage. To me, it made ships too flimsy. But anyway... If you don't need to, I would recommend not getting too deep into the ship's movement mechanics. If the players aren't controlling the ship, don't worry overmuch about it. Just keep an eye towards realism and just tell the players what happens. As long as it makes sense, my players haven't had any problems. Just keep in mind the movement rates and the hit points of various parts of the ship. The movement rates in Dragon 294 are reasonable (I actually did some research on sailing ships and converted. I believe they were slightly on the slow side for top speed, but still good enough). The rules in Dragon are quick and dirty type rules anyway Also, the Seafarer's Handbook's ship construction rules produced ships remarkably similar to the ones in Dragon, so I've used it as a guideline for creating any ships. Hope this helps some. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aquatic/Nautical Rules?
Top