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<blockquote data-quote="garrowolf" data-source="post: 5907832" data-attributes="member: 31900"><p>okay so we've got some possibilities here. Let's figure out the necessary steps to get to the genetic engineering level that biotech is dependent on. </p><p>They need to have some concept of DNA and the ability to observe it. The first part can occur earlier by far but what would they need to observe DNA? </p><p></p><p>I was thinking that some sort of aquanauts would allow aquatic animals to work in air or maybe use the membranes and bubbles to create small spaces with air like those isolation containers that they work on viruses in. </p><p></p><p>On the other hand I was just thinking about pheromones. From what I understand part of their purpose is to let you know if you are genetically compatible. Sharks have incredible senses. There are some dogs that can smell cancer. I wonder if an earlier breeding program could lead to a sense of smell so good that they could detect traits at the genetic level. </p><p></p><p>Maybe they use that to work out how DNA works earlier then we did. Once they get the isolation chambers set up to do the blood work and splicing it could start. </p><p></p><p>For computers I was thinking what if you altered a man of war to have a hive of brain cells instead. The number of them would directly reflect the computing power. </p><p></p><p>I was thinking that they could evolve/develop towards the aliens in The Abyss. </p><p></p><p>So it looks like at least one tech level would be defined by access to air. This could be like early space travel in a sense. I don't want them to just become amphibious and then follow our tech path. I want to see what we can do with them always aquatic. </p><p></p><p>I was just imagining coast labs with sections with the water pumped out or above the water line. The scientists could use an aerator and filter to get their oxygen levels right in their water basically like we do with aquariums. It could be set up like Abe from Hellboy. </p><p></p><p>I am assuming little or no metals on this planet to keep them on the biotech path. </p><p></p><p>So we would need a level where they create better and better containers like Celebrim was talking about. This would be before the air access level. </p><p></p><p>We've got this so far: </p><p></p><p>Corral Age - Just use things as they are</p><p>Net Age - Starting to create containers/early domestication</p><p>Bubble Age - Isolating materials/chemicals</p><p>Amphibious Age - Exploring coastlines with aerator packs</p><p>Coastal Age - creating cities along the coastal shelf, making use of land animals as well </p><p>Exploration Age - explore the interior of islands and continents. </p><p>Genetic Revolution - understanding of DNA, chemistry, biochemistry, physics, ecology, etc. </p><p>Surgical Age - able to do major surgery, more scientific developments, Modern Age equivalent </p><p>Uplift Age - able to greatly alter animals into various tools and weapons, includes their version of cyberware, cloning, etc. </p><p>Neogenesis Revolution - Able to create entirely new lifeforms, biovehicles, etc. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5907832, member: 31900"] okay so we've got some possibilities here. Let's figure out the necessary steps to get to the genetic engineering level that biotech is dependent on. They need to have some concept of DNA and the ability to observe it. The first part can occur earlier by far but what would they need to observe DNA? I was thinking that some sort of aquanauts would allow aquatic animals to work in air or maybe use the membranes and bubbles to create small spaces with air like those isolation containers that they work on viruses in. On the other hand I was just thinking about pheromones. From what I understand part of their purpose is to let you know if you are genetically compatible. Sharks have incredible senses. There are some dogs that can smell cancer. I wonder if an earlier breeding program could lead to a sense of smell so good that they could detect traits at the genetic level. Maybe they use that to work out how DNA works earlier then we did. Once they get the isolation chambers set up to do the blood work and splicing it could start. For computers I was thinking what if you altered a man of war to have a hive of brain cells instead. The number of them would directly reflect the computing power. I was thinking that they could evolve/develop towards the aliens in The Abyss. So it looks like at least one tech level would be defined by access to air. This could be like early space travel in a sense. I don't want them to just become amphibious and then follow our tech path. I want to see what we can do with them always aquatic. I was just imagining coast labs with sections with the water pumped out or above the water line. The scientists could use an aerator and filter to get their oxygen levels right in their water basically like we do with aquariums. It could be set up like Abe from Hellboy. I am assuming little or no metals on this planet to keep them on the biotech path. So we would need a level where they create better and better containers like Celebrim was talking about. This would be before the air access level. We've got this so far: Corral Age - Just use things as they are Net Age - Starting to create containers/early domestication Bubble Age - Isolating materials/chemicals Amphibious Age - Exploring coastlines with aerator packs Coastal Age - creating cities along the coastal shelf, making use of land animals as well Exploration Age - explore the interior of islands and continents. Genetic Revolution - understanding of DNA, chemistry, biochemistry, physics, ecology, etc. Surgical Age - able to do major surgery, more scientific developments, Modern Age equivalent Uplift Age - able to greatly alter animals into various tools and weapons, includes their version of cyberware, cloning, etc. Neogenesis Revolution - Able to create entirely new lifeforms, biovehicles, etc. Thoughts? [/QUOTE]
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