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Arabesu's Eyes of the Lich Queen, w/ Boons! - OOC
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<blockquote data-quote="Arabesu" data-source="post: 4047726" data-attributes="member: 534"><p>Don't go too crazy on the flaws. If you take a flaw, expect it to make a difference at some point in the game. Even if you never plan on bluffing or using diplomacy, it will probably come up at some point if you take the flaw. </p><p></p><p>Two things about this module:</p><p></p><p>Creatively, the encounters are nicely varied, even when you fight the forces of "X" the encounters are set up with unusual features for you to take advantage. So you don't feel like your wading through room after nondescript room of "X" times 3 or "X" times 5. For a predominantly hack and slash module, there are still a few encounters designed for role-play and diplomacy. One in particular is critical, success or failure overall isn't absolutely dependent upon success in that particular encounter, but utter failure in that encounter could be <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>The module is chockablock full of typos. Really Really poorly edited. So if an encounter doesn't make sense, it might be that I have edited it to make more sense on the fly. Hopefully I will avoid throwing the baby out with bathwater.</p><p></p><p>I really wish WOTC wouldn't have fired their editors. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Arabesu, post: 4047726, member: 534"] Don't go too crazy on the flaws. If you take a flaw, expect it to make a difference at some point in the game. Even if you never plan on bluffing or using diplomacy, it will probably come up at some point if you take the flaw. Two things about this module: Creatively, the encounters are nicely varied, even when you fight the forces of "X" the encounters are set up with unusual features for you to take advantage. So you don't feel like your wading through room after nondescript room of "X" times 3 or "X" times 5. For a predominantly hack and slash module, there are still a few encounters designed for role-play and diplomacy. One in particular is critical, success or failure overall isn't absolutely dependent upon success in that particular encounter, but utter failure in that encounter could be :uhoh: The module is chockablock full of typos. Really Really poorly edited. So if an encounter doesn't make sense, it might be that I have edited it to make more sense on the fly. Hopefully I will avoid throwing the baby out with bathwater. I really wish WOTC wouldn't have fired their editors. :( [/QUOTE]
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