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<blockquote data-quote="AbdulAlhazred" data-source="post: 5673755" data-attributes="member: 82106"><p>OK, so you are going with Paladin as one hybrid, and you were talking about sorcerer for the other, but did you decide to go with warlock instead? Either way you CAN get yourself into a single weaplement.</p><p></p><p>As a sorcerer you have it easy, you start with dagger as an implement, so you can fight with an off-hand dagger. There is also a DDI article on converting some sorc powers to melee range which could be interesting. You can just pump up the dagger and use it as your main 'weapon' and carry a scimitar etc as a backup that can be swapped with some other implement like a rod or holy symbol if you want certain other enchantments later.</p><p></p><p>You can also go with warlock and get a pact dagger. This is a bit more limited but will work too. You can still use AIP to get access to other daggers as implements later if you want (or even pick up a sword of some kind as an implement). You could also use a pact hammer as a weaplement, though it is kind of off on flavor.</p><p></p><p>Remember, hybrids can always use any of their implements with any power they have. As of RC the way I understand it this is true for any implement, there are no longer artificial restrictions of specific power sources for specific implements (RC p113). It seems a bit unclear if this wording is intended to supersede ALL other restrictions of implements to specific power sources/class powers or not. Personally that's the way I've been interpreting it as it makes it much easier to design characters.</p><p></p><p>Warlock has vastly superior PPs in general than sorcerer does. OTOH Cosmic Sorcerer would make a pretty cool astrologer/scholar type.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5673755, member: 82106"] OK, so you are going with Paladin as one hybrid, and you were talking about sorcerer for the other, but did you decide to go with warlock instead? Either way you CAN get yourself into a single weaplement. As a sorcerer you have it easy, you start with dagger as an implement, so you can fight with an off-hand dagger. There is also a DDI article on converting some sorc powers to melee range which could be interesting. You can just pump up the dagger and use it as your main 'weapon' and carry a scimitar etc as a backup that can be swapped with some other implement like a rod or holy symbol if you want certain other enchantments later. You can also go with warlock and get a pact dagger. This is a bit more limited but will work too. You can still use AIP to get access to other daggers as implements later if you want (or even pick up a sword of some kind as an implement). You could also use a pact hammer as a weaplement, though it is kind of off on flavor. Remember, hybrids can always use any of their implements with any power they have. As of RC the way I understand it this is true for any implement, there are no longer artificial restrictions of specific power sources for specific implements (RC p113). It seems a bit unclear if this wording is intended to supersede ALL other restrictions of implements to specific power sources/class powers or not. Personally that's the way I've been interpreting it as it makes it much easier to design characters. Warlock has vastly superior PPs in general than sorcerer does. OTOH Cosmic Sorcerer would make a pretty cool astrologer/scholar type. [/QUOTE]
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