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Arachnophobia takes to the skies...
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<blockquote data-quote="The Vorpal Tribble" data-source="post: 2115286" data-attributes="member: 9755"><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"><strong><span style="color: #000000">Fledgling W</span><span style="color: #CC0000">idow</span><span style="color: #000000">er Swarm</span></strong></span></span></p><p></p><p><em>A massive, dome-like object sticks to the side of this tree, appearing to be made out of many slick white strands with bushels-worth of feathers enwrapped within. A vague buzzing rises from within and tiny, bumblebee sized black birds zip towards you, beaks sticking out ahead like needles. Flashing their red breasts, they reach for you with eight tiny legs... </em></p><p></p><p>Type: Fine Magical Beast (swarm)</p><p>Hit Dice: 4d10+4 (24 hp)</p><p>Initiative: +8</p><p>Speed: 5 ft., climb 5 ft., fly 30 ft. (good)</p><p>AC: 26 (+8 dex, +8 size)</p><p>BAB/Grapple: +4/-</p><p>Space/Reach: 20 ft./-</p><p>Attack: (1d4 plus venom and wounding)</p><p>Full attack: (1d4 plus venom and wounding)</p><p>Special Attacks: Venom, Wounding</p><p>Special Qualities: Immune to weapon damage, Low-light vision, Tremorsense</p><p>Saves: Fort +5, Ref +12, Will +2</p><p>Abilities: Str 1, Dex 26, Con 12, Int 2, Wis 12, Cha 8</p><p>Skills: Spot +10</p><p>Feats: Flyby Attack(b), Hover(b), Weapon Finesse(B)</p><p>________________________</p><p>Environment: Warm or temperate forest, swamp or underground</p><p>Organization: Single (1 swarm), Flock (2-6 swarms), Murder (10-16 swarms)</p><p>CR: 5</p><p>Alignment: True Neutral</p><p>Treasure: -</p><p>Advancement: - </p><p></p><p>Fledgling widowers are from the unlikely union of two feathered widowers. The female over the course of several weeks builds an egg sack made of her own webbing and feathers, and filled with the paralyzed bodies of other small birds and creatures light enough for it to carry which warm the tiny eggs and provide nutrients for the young once they hatch. A month or so after hatching the fledglings burst their way through the webbing, and still staying together, go forth in a swarming flock to hunt on their own. </p><p></p><p><span style="font-size: 12px"><strong>Combat:</strong></span></p><p>Fledling widowers surround larger prey, diving repeatedly and drawing blood and each giving tiny ammounts of poison that continuously weaken their meal. The swarm deals 1d4 points of damage to any creature whose space it occupies at the end of its move.</p><p></p><p><strong>Tremorsense (Ex):</strong> A fledgling widower can detect and pinpoint any creature or object within 60 feet in contact with a surface they cling to. </p><p></p><p><strong>Venom (Ex):</strong> Any living creature that begins its turn with this swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for each round it remains within. The save DC is Constitution-based.</p><p></p><p><strong>Wounding (Ex)</strong>: Any living creature damaged by a fledling widower swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.</p><p></p><p><strong>Skills:</strong> Fledgling widowers gain a +10 collective bonus on spot checks.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2115286, member: 9755"] [FONT=Book Antiqua][SIZE=4][B][color=#000000]Fledgling W[/color][color=#CC0000]idow[/color][color=#000000]er Swarm[/color][/B][/SIZE][/FONT] [I]A massive, dome-like object sticks to the side of this tree, appearing to be made out of many slick white strands with bushels-worth of feathers enwrapped within. A vague buzzing rises from within and tiny, bumblebee sized black birds zip towards you, beaks sticking out ahead like needles. Flashing their red breasts, they reach for you with eight tiny legs... [/I] Type: Fine Magical Beast (swarm) Hit Dice: 4d10+4 (24 hp) Initiative: +8 Speed: 5 ft., climb 5 ft., fly 30 ft. (good) AC: 26 (+8 dex, +8 size) BAB/Grapple: +4/- Space/Reach: 20 ft./- Attack: (1d4 plus venom and wounding) Full attack: (1d4 plus venom and wounding) Special Attacks: Venom, Wounding Special Qualities: Immune to weapon damage, Low-light vision, Tremorsense Saves: Fort +5, Ref +12, Will +2 Abilities: Str 1, Dex 26, Con 12, Int 2, Wis 12, Cha 8 Skills: Spot +10 Feats: Flyby Attack(b), Hover(b), Weapon Finesse(B) ________________________ Environment: Warm or temperate forest, swamp or underground Organization: Single (1 swarm), Flock (2-6 swarms), Murder (10-16 swarms) CR: 5 Alignment: True Neutral Treasure: - Advancement: - Fledgling widowers are from the unlikely union of two feathered widowers. The female over the course of several weeks builds an egg sack made of her own webbing and feathers, and filled with the paralyzed bodies of other small birds and creatures light enough for it to carry which warm the tiny eggs and provide nutrients for the young once they hatch. A month or so after hatching the fledglings burst their way through the webbing, and still staying together, go forth in a swarming flock to hunt on their own. [SIZE=3][b]Combat:[/b][/SIZE] Fledling widowers surround larger prey, diving repeatedly and drawing blood and each giving tiny ammounts of poison that continuously weaken their meal. The swarm deals 1d4 points of damage to any creature whose space it occupies at the end of its move. [b]Tremorsense (Ex):[/b] A fledgling widower can detect and pinpoint any creature or object within 60 feet in contact with a surface they cling to. [b]Venom (Ex):[/b] Any living creature that begins its turn with this swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for each round it remains within. The save DC is Constitution-based. [b]Wounding (Ex)[/b]: Any living creature damaged by a fledling widower swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. [b]Skills:[/b] Fledgling widowers gain a +10 collective bonus on spot checks. [/QUOTE]
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