Dr. Strangemonkey
First Post
So, I've been mulling over the Swashbuckling Adventures book as soon as I knew it existed, 'cause the early modern period had it all figured out. I opened it up, I read it, and I found myself a impressed but looking at a lot of work.
Forgetting all the rules madness and various solutions, I am left looking at only a few holes in my grand scheme to do the period right:
Little Hole: No Poles and no Balkans. If you really want to hit the early modern period with both Flintlocks blazing you've got to do something about the Turkish invasions and that needs these two groups. No Carribean and no mysterious new world, either, but I bet they'll come around soon.
BIG Hole: No class to simulate Jesuit or even generic Catholic priests and protestant ministers. Sure there are inquisitors, but I never got the feeling that Aramis's training in the ways of mother church began with two masterwork weapons. These guys are everywhere in the genre, and had a much more distinctive role in both literature and history than can be simulated by one badly written skill feat, a diplomacy bonus, and a stipend.
I would appreciate any suggestions I could get for designing a magic light, intellect and charisma heavy, and heavily devoted Man of Theus class. I figure something flexible but peaceable is essential as we are depicting people ranging from Cardinal Richeleau to the characters in the Mission to the actual Jesuits, Calvinists, Episcopalians, Franciscans, and others who were so essential to the history of the period.
Faith based magic should run from light to optional, but some representation of the ritual significance of European clergy should certainly be represented.
Any suggestions about how the above cultures would fit into Thea and where would also be appreciated.
Please help. The fate of a future kick ass campaign may hinge on your responses.
Forgetting all the rules madness and various solutions, I am left looking at only a few holes in my grand scheme to do the period right:
Little Hole: No Poles and no Balkans. If you really want to hit the early modern period with both Flintlocks blazing you've got to do something about the Turkish invasions and that needs these two groups. No Carribean and no mysterious new world, either, but I bet they'll come around soon.
BIG Hole: No class to simulate Jesuit or even generic Catholic priests and protestant ministers. Sure there are inquisitors, but I never got the feeling that Aramis's training in the ways of mother church began with two masterwork weapons. These guys are everywhere in the genre, and had a much more distinctive role in both literature and history than can be simulated by one badly written skill feat, a diplomacy bonus, and a stipend.
I would appreciate any suggestions I could get for designing a magic light, intellect and charisma heavy, and heavily devoted Man of Theus class. I figure something flexible but peaceable is essential as we are depicting people ranging from Cardinal Richeleau to the characters in the Mission to the actual Jesuits, Calvinists, Episcopalians, Franciscans, and others who were so essential to the history of the period.
Faith based magic should run from light to optional, but some representation of the ritual significance of European clergy should certainly be represented.
Any suggestions about how the above cultures would fit into Thea and where would also be appreciated.
Please help. The fate of a future kick ass campaign may hinge on your responses.