Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Aranea Dark Stalkers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HellHound" data-source="post: 923451" data-attributes="member: 3397"><p>So, I was reading through the Aranea entry and noted the "Alternate Form" ability grants all the racial abilities of the humanoid form chosen...</p><p></p><p>And from the evil mind of Hound...</p><p></p><p>Aranea Dark Stalkers (Dark Stalkers are from the Fiend Folio) - in Dark Stalker form, the aranea loses its webs and poison abilities, but is more intelligent than the typical dark stalker, and still casts spells as a level 3 sorcerer. </p><p> </p><p>So up into their webs the aranea stalkers crawl, where they transform into Stalker form. As stalkers, they gain the ability to cloak themselves in shadows 3 / day (40% miss chance), 3d6 sneak attack damage, 60 ft. blindsight, and a +8 bonus to hide and +4 to move silently. The 1st level spells these particular aranea have are: Mage Armor, Shield & Expeditious Retreat. With Expeditious retreat in effect, the Aranea has a movement rate of 100 ft per round (or 50 ft per round climbing), enabling it to strike quickly from around corners up to 100 ft away without charging (and thus able to turn corners while closing on their foes), strike with surprise for +3d6 damage, and then use the shadow cloak ability to add a 40% miss chance in addition to their massive AC from the mage armor and shield spells. Of course, the next round the aranea retreats, preferably to an upper-level location where they will be able to harry the party again in a few minutes time. </p><p> </p><p>One such Aranea Dark Stalker is technically CR4... although I might consider moving that up a level or two. A single encounter with such a beast in an environment where it can retreat to safety with ease could deplete a party's healing capability very rapidly. </p><p></p><p>If using the Monster Classes from Savage Species instead of the base aranea from the Monster Manual, with a single level of rogue, this monster will have all the prerequisites to become an assassin...</p><p></p><p>Aranea Killer - Rog 1 / Ass 1 - CR 6 - a mere 5d6 sneak attack damage. The biggest problem here is that this killer's BAB is advancing too slowly, but as a CR6 NPC, she can probably afford a bit of Dex boosting to bring up her AC and attack bonus.</p></blockquote><p></p>
[QUOTE="HellHound, post: 923451, member: 3397"] So, I was reading through the Aranea entry and noted the "Alternate Form" ability grants all the racial abilities of the humanoid form chosen... And from the evil mind of Hound... Aranea Dark Stalkers (Dark Stalkers are from the Fiend Folio) - in Dark Stalker form, the aranea loses its webs and poison abilities, but is more intelligent than the typical dark stalker, and still casts spells as a level 3 sorcerer. So up into their webs the aranea stalkers crawl, where they transform into Stalker form. As stalkers, they gain the ability to cloak themselves in shadows 3 / day (40% miss chance), 3d6 sneak attack damage, 60 ft. blindsight, and a +8 bonus to hide and +4 to move silently. The 1st level spells these particular aranea have are: Mage Armor, Shield & Expeditious Retreat. With Expeditious retreat in effect, the Aranea has a movement rate of 100 ft per round (or 50 ft per round climbing), enabling it to strike quickly from around corners up to 100 ft away without charging (and thus able to turn corners while closing on their foes), strike with surprise for +3d6 damage, and then use the shadow cloak ability to add a 40% miss chance in addition to their massive AC from the mage armor and shield spells. Of course, the next round the aranea retreats, preferably to an upper-level location where they will be able to harry the party again in a few minutes time. One such Aranea Dark Stalker is technically CR4... although I might consider moving that up a level or two. A single encounter with such a beast in an environment where it can retreat to safety with ease could deplete a party's healing capability very rapidly. If using the Monster Classes from Savage Species instead of the base aranea from the Monster Manual, with a single level of rogue, this monster will have all the prerequisites to become an assassin... Aranea Killer - Rog 1 / Ass 1 - CR 6 - a mere 5d6 sneak attack damage. The biggest problem here is that this killer's BAB is advancing too slowly, but as a CR6 NPC, she can probably afford a bit of Dex boosting to bring up her AC and attack bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aranea Dark Stalkers
Top