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Aranea Dark Stalkers
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<blockquote data-quote="HellHound" data-source="post: 925495" data-attributes="member: 3397"><p><strong>Daerreth, Aranea Dark Stalker Rogue 3</strong>; CR 7; Medium-size magical beast (shapechanger); HD 3d8+3d6+18; hp 46; Init +10; Spd 50 ft., Climb 25 ft.; AC 21, touch 16, flat-footed 21; BAB +5; Grap +6; Atk +12 melee (1d6+2 / 19-20, +1 short sword), +12 ranged (1d6+1 poisoned masterwork javelin); AL NE; SV Fort +7, Ref +11, Will +3; Str 12, Dex 22, Con 16, Int 14, Wis 13, Cha 15.</p><p><em>Skills</em>: Climb +16 (7), Concentration +7 (4), Disguise +6 (4), Escape Artist +8 (2), Hide +17* (9), Intimidate +5 (3), Jump +5 (4), Listen +6 (5), Move Silently +16** (8), Open Lock +11 (3), Spot +6 (5). * +8 bonus in shadows, ** +4 bonus in shadows</p><p><em>Feats</em>: Improved Initiative, Improved Sneak Attack (d8s for sneak attack), Mad Skillz: Stealth (+2 Hide, Move Silently), Weapon Finesse</p><p><em>Sorcerer Spells</em> (6 / 6) Caster level 3, Save DC = 12 + spell level: 0- arcane mark, detect magic, mage hand, open/close, prestidigitation; 1- charm person, expeditious retreat, mage armor.</p><p><em>Special Qualities & Attacks</em>:</p><p><em>Sneak Attack (Ex)</em>: +5d8 damage with successful sneak attack.</p><p><em>Uncanny Dodge (Ex)</em>: Does not lose her Dex bonus to AC.</p><p><em>Evasion (Ex)</em>: No damage on a successful Ref save instead of half damage.</p><p><em>Shadow Cloak (Su)</em>: 3/day 40% miss chance in shadows, 20% in bright light.</p><p><em>Darkvision (Ex)</em>: 60 ft range darkvision.</p><p><em>Blindsight (Ex)</em>: 60ft range blindsight.</p><p><em>Light Sensitivity (Ex)</em>: -2 on attacks, saves, checks & damage rolls in bright light.</p><p><em>Fog Cloud (Sp)</em>: 2/day cast fog cloud as a level 5 sorcerer.</p><p><em>Poison Use (Ex)</em>: Cannot poison self. </p><p><em>Poison (Ex)</em>: Shadow Essence poison (DC 17, 1 Strength drain, 2d6 Strength damage)</p><p><em>Equipment & Possessions</em>: Dark cloak, +1 short sword, masterwork shortsword, silvered masterwork dagger, 4 masterwork javelins, 10 doses shadow essence poison, masterwork thieves’ tools, potion cure serious wounds, 2 potions cure moderate wounds, potion cure light wounds, wand of summon monster I (42 charges)</p></blockquote><p></p>
[QUOTE="HellHound, post: 925495, member: 3397"] [b]Daerreth, Aranea Dark Stalker Rogue 3[/b]; CR 7; Medium-size magical beast (shapechanger); HD 3d8+3d6+18; hp 46; Init +10; Spd 50 ft., Climb 25 ft.; AC 21, touch 16, flat-footed 21; BAB +5; Grap +6; Atk +12 melee (1d6+2 / 19-20, +1 short sword), +12 ranged (1d6+1 poisoned masterwork javelin); AL NE; SV Fort +7, Ref +11, Will +3; Str 12, Dex 22, Con 16, Int 14, Wis 13, Cha 15. [i]Skills[/i]: Climb +16 (7), Concentration +7 (4), Disguise +6 (4), Escape Artist +8 (2), Hide +17* (9), Intimidate +5 (3), Jump +5 (4), Listen +6 (5), Move Silently +16** (8), Open Lock +11 (3), Spot +6 (5). * +8 bonus in shadows, ** +4 bonus in shadows [i]Feats[/i]: Improved Initiative, Improved Sneak Attack (d8s for sneak attack), Mad Skillz: Stealth (+2 Hide, Move Silently), Weapon Finesse [i]Sorcerer Spells[/i] (6 / 6) Caster level 3, Save DC = 12 + spell level: 0- arcane mark, detect magic, mage hand, open/close, prestidigitation; 1- charm person, expeditious retreat, mage armor. [i]Special Qualities & Attacks[/i]: [i]Sneak Attack (Ex)[/i]: +5d8 damage with successful sneak attack. [i]Uncanny Dodge (Ex)[/i]: Does not lose her Dex bonus to AC. [i]Evasion (Ex)[/i]: No damage on a successful Ref save instead of half damage. [i]Shadow Cloak (Su)[/i]: 3/day 40% miss chance in shadows, 20% in bright light. [i]Darkvision (Ex)[/i]: 60 ft range darkvision. [i]Blindsight (Ex)[/i]: 60ft range blindsight. [i]Light Sensitivity (Ex)[/i]: -2 on attacks, saves, checks & damage rolls in bright light. [i]Fog Cloud (Sp)[/i]: 2/day cast fog cloud as a level 5 sorcerer. [i]Poison Use (Ex)[/i]: Cannot poison self. [i]Poison (Ex)[/i]: Shadow Essence poison (DC 17, 1 Strength drain, 2d6 Strength damage) [i]Equipment & Possessions[/i]: Dark cloak, +1 short sword, masterwork shortsword, silvered masterwork dagger, 4 masterwork javelins, 10 doses shadow essence poison, masterwork thieves’ tools, potion cure serious wounds, 2 potions cure moderate wounds, potion cure light wounds, wand of summon monster I (42 charges) [/QUOTE]
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