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General Tabletop Discussion
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Arbitrary and Capricious: Unpacking Rules and Rulings in the Context of Fairness
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<blockquote data-quote="Tony Vargas" data-source="post: 9128354" data-attributes="member: 996"><p>TBH, I consider mere fairness in a ruleset to be too low a bar. Even so, D&D has only met it for a minority of it's nigh-50 year history. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>As far as DM rulings, they're traditionally central to D&D. Downright hallowed, I'd say. And, more broadly, for the whole TTRPG hobby, the role of the DM/Judge/GM/Storyteller/whatever has similarly been placed above that of the rules and players, both. But, that early pattern of DM rulings was only because D&D started out with such amatuerish, baroque, and self-contradictory rules... And it didn't improve much for, like, 25 years or so. When 3.0 burst on the scene, "saving" D&D from the demise of TSR, making it open-source, and incidentally having rules just clear and coherent enough for the community to identify a 'RaW' meaning in most cases, that changed, much to the chagrin of Grognards. Wile it took another edition and a vicious edition war to finally make Grognard wrath fully felt, 5e did, in the end, return to rules that demanded frequent DM rulings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And so it was in the time of the beginning, and so it ever shall be.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9128354, member: 996"] TBH, I consider mere fairness in a ruleset to be too low a bar. Even so, D&D has only met it for a minority of it's nigh-50 year history. 🤷 As far as DM rulings, they're traditionally central to D&D. Downright hallowed, I'd say. And, more broadly, for the whole TTRPG hobby, the role of the DM/Judge/GM/Storyteller/whatever has similarly been placed above that of the rules and players, both. But, that early pattern of DM rulings was only because D&D started out with such amatuerish, baroque, and self-contradictory rules... And it didn't improve much for, like, 25 years or so. When 3.0 burst on the scene, "saving" D&D from the demise of TSR, making it open-source, and incidentally having rules just clear and coherent enough for the community to identify a 'RaW' meaning in most cases, that changed, much to the chagrin of Grognards. Wile it took another edition and a vicious edition war to finally make Grognard wrath fully felt, 5e did, in the end, return to rules that demanded frequent DM rulings. ;) And so it was in the time of the beginning, and so it ever shall be. [/QUOTE]
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