Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arbitrary and Capricious: Unpacking Rules and Rulings in the Context of Fairness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 9130163" data-attributes="member: 7034645"><p>Playing. I wouldn't call it a "game" like, say kickball, or baseball, or wiffle ball, or the other things we did as kids. Games have rules, and usually a winner and loser. There really aren't rules when kids play make believe other than "I got you!", "No you didn't!"</p><p></p><p>As far as DnD, and RPG's, they walk a line between Play and Game. 'Role Playing Activity' and 'Role Play Playing' doesn't roll off the tongue like 'Role Playing Game', and it did derive from Wargames, so likely retained some of that nomenclature. It also has rules, and the win condition I think changes and has changed as the game has changed and players have changed. Some of the earliest win conditions were 1) survival, and/or 2) winning at Conventions where the early modules were designed for parties to compete with one another. </p><p></p><p>Regarding Rules Lawyers - I am a reformed Rules Lawyer - and it was only really a "thing" for our group when we started playing 1e all those many decades ago, and I read all the books and could quote page and paragraph where rules were in the PHB and DMG for the table. It was used to 1) curtail the group's "min-maxxer' who never found a rule he couldn't misconstrue always to his advantage, and 2) to deflect capricious rulings by the DM in our decidedly "Us vs the DM" style of game. He tried to kill our characters, and we tried to survive it. Sometimes that came down to how the rule was written, clarified in Sage Advice, and table debate, etc. It definitely didn't slow things down at the table, the DM always had final say.</p><p></p><p>I will also add that I now find (for me) that that level of rules arguing, or antagonistic DM'ing just isn't that much fun. Though it must have been fun for us when we were 12, because we kept playing, and the same group still plays 40 years later.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9130163, member: 7034645"] Playing. I wouldn't call it a "game" like, say kickball, or baseball, or wiffle ball, or the other things we did as kids. Games have rules, and usually a winner and loser. There really aren't rules when kids play make believe other than "I got you!", "No you didn't!" As far as DnD, and RPG's, they walk a line between Play and Game. 'Role Playing Activity' and 'Role Play Playing' doesn't roll off the tongue like 'Role Playing Game', and it did derive from Wargames, so likely retained some of that nomenclature. It also has rules, and the win condition I think changes and has changed as the game has changed and players have changed. Some of the earliest win conditions were 1) survival, and/or 2) winning at Conventions where the early modules were designed for parties to compete with one another. Regarding Rules Lawyers - I am a reformed Rules Lawyer - and it was only really a "thing" for our group when we started playing 1e all those many decades ago, and I read all the books and could quote page and paragraph where rules were in the PHB and DMG for the table. It was used to 1) curtail the group's "min-maxxer' who never found a rule he couldn't misconstrue always to his advantage, and 2) to deflect capricious rulings by the DM in our decidedly "Us vs the DM" style of game. He tried to kill our characters, and we tried to survive it. Sometimes that came down to how the rule was written, clarified in Sage Advice, and table debate, etc. It definitely didn't slow things down at the table, the DM always had final say. I will also add that I now find (for me) that that level of rules arguing, or antagonistic DM'ing just isn't that much fun. Though it must have been fun for us when we were 12, because we kept playing, and the same group still plays 40 years later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arbitrary and Capricious: Unpacking Rules and Rulings in the Context of Fairness
Top