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<blockquote data-quote="micr0c0sm" data-source="post: 1433834" data-attributes="member: 11486"><p>First Steps in Arcadia</p><p></p><p>The party found itself fine after their trip through the portal. They opened their eyes and were flat on their backs on the deck on an airship. The ship's captain held them at gunpoint and asked them where they came from. The party replied that they did not know. Luckily, this pirate was only in business of stealing from the Valuans, and he decided to help the party.</p><p></p><p>Captain Dyne of the Albatross based in Windmill a. k a. Pirate's Isle told the party the following basic information:</p><p></p><p>☼The planet Arcadia has six moons. Under each moon except for one, there is a continent. The moons each have a color, which determines the weather under it. The continents are:</p><p> -Valua (under the yellow moon to the north, eternally shrouded in a lightning storm, equivalent to Europe but evil)</p><p> -Nasr (under the red moon to the east, a vast desert, equivalent to the Mideast)</p><p> -Ixa'Taxa (under the green moon to the south, entirely forested, equivalent to the Maian South America)</p><p> -Yafutoma (under the blue moon, to the far east/far west, it always rains there, equivalent to Japan and China)</p><p> -The Unnamed Lands of Ice (under the purple moon, to the far north/far south [they're the same in Arcadia], equivalent to the South Pole)</p><p> -Sailor's Isle (under the silver moon, not a continent but a small island trading post in essentially the crossroads of the world)</p><p></p><p>☼In Arcadia, low-level magic is extremely common - crystals (the equivalent of potions) are available to purchase in most stores. Boxes (same as wands, but usable by any class and only 1-10 charges) are also easy to find. Most people have a level or two of spellcaster. Higher level casters are very rare. Most retire to some shop in some city as soon as they're powerful and knowledgable enough to turn a profit.</p><p></p><p>☼Items created by magic in other campaign worlds are made out of refined moonstone. The strongest swords have blades that are entirely made of moonstone. Every so often, the moons rain down chunks of their surface which land on the ground. These are collected and used for weapons, armor, and fuel. Airships are powered by moonstone.</p><p></p><p>☼All of the continents, islands, and landmasses in Arcadia float in the air. Since they know nothing else, Arcadians of course accept this as normal. Naturally, they have invented airships, and they are RELATIVELY cheap - a flying rowboat is 5,000 gold pieces and a stolen Valuan ironclad warship can sell on the black market for half a million or more. The 'seas' are vast patches of open sky. Anything that falls over the side falls into 'deep sky,' a place where the air pressure crushes everything and ships cannot venture. Ships are also limited to how high they can fly, because the pressure decreases to a point where the engines can no longer function. This point varies by ship and engine.</p><p></p><p>☼Politics were only explained in the simplest terms. Valua is enslavaing the primitive races...</p></blockquote><p></p>
[QUOTE="micr0c0sm, post: 1433834, member: 11486"] First Steps in Arcadia The party found itself fine after their trip through the portal. They opened their eyes and were flat on their backs on the deck on an airship. The ship's captain held them at gunpoint and asked them where they came from. The party replied that they did not know. Luckily, this pirate was only in business of stealing from the Valuans, and he decided to help the party. Captain Dyne of the Albatross based in Windmill a. k a. Pirate's Isle told the party the following basic information: ☼The planet Arcadia has six moons. Under each moon except for one, there is a continent. The moons each have a color, which determines the weather under it. The continents are: -Valua (under the yellow moon to the north, eternally shrouded in a lightning storm, equivalent to Europe but evil) -Nasr (under the red moon to the east, a vast desert, equivalent to the Mideast) -Ixa'Taxa (under the green moon to the south, entirely forested, equivalent to the Maian South America) -Yafutoma (under the blue moon, to the far east/far west, it always rains there, equivalent to Japan and China) -The Unnamed Lands of Ice (under the purple moon, to the far north/far south [they're the same in Arcadia], equivalent to the South Pole) -Sailor's Isle (under the silver moon, not a continent but a small island trading post in essentially the crossroads of the world) ☼In Arcadia, low-level magic is extremely common - crystals (the equivalent of potions) are available to purchase in most stores. Boxes (same as wands, but usable by any class and only 1-10 charges) are also easy to find. Most people have a level or two of spellcaster. Higher level casters are very rare. Most retire to some shop in some city as soon as they're powerful and knowledgable enough to turn a profit. ☼Items created by magic in other campaign worlds are made out of refined moonstone. The strongest swords have blades that are entirely made of moonstone. Every so often, the moons rain down chunks of their surface which land on the ground. These are collected and used for weapons, armor, and fuel. Airships are powered by moonstone. ☼All of the continents, islands, and landmasses in Arcadia float in the air. Since they know nothing else, Arcadians of course accept this as normal. Naturally, they have invented airships, and they are RELATIVELY cheap - a flying rowboat is 5,000 gold pieces and a stolen Valuan ironclad warship can sell on the black market for half a million or more. The 'seas' are vast patches of open sky. Anything that falls over the side falls into 'deep sky,' a place where the air pressure crushes everything and ships cannot venture. Ships are also limited to how high they can fly, because the pressure decreases to a point where the engines can no longer function. This point varies by ship and engine. ☼Politics were only explained in the simplest terms. Valua is enslavaing the primitive races... [/QUOTE]
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