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Arcana Evolved + D&D 3.x = ?
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<blockquote data-quote="satori01" data-source="post: 2721022" data-attributes="member: 7859"><p>The two systems work fine together, no different (and perhaps a bit easier) then if you had regular base classes and say classes from XPH or Magic of Incarnum.</p><p></p><p>On of the players in my game is a Unfettered 5/Paladin 5/ Knight of the Pale 2. She has feats from AE, Divine Feats, and regular PHB feats, and is a viable, cogent, and not overpowered character.</p><p></p><p>The Melee classes just add and extra dimension to fleshing out archetypes. They are fine to multi class with PHB classes, themselves or stand on their own.</p><p></p><p>Major decision you will have to make overall is what skill base will you use 3.0 or 3.5?(I use 3.5 and rolled in the AE skills like Intuit Direction into 3.5 survival for example), what type of DR will you use 3.0 or 3.5?(I use 3.5), Wether to use alignment,(I use Alignment), and Wether you should grant the bonus Talent/Soulname feat to all characters(general consensus is yes).</p><p>In all the decisions are ones you would make taking a standard 3.0 character and converting them to 3.5.</p><p></p><p>Magic is a bit trickier but not really. First thing is you want to decide if you want AE magic to be classified with an Arcance/ Divine split,(ie Magister: Arcane, Greenbond: Divine), or left w/o</p><p>that descriptor, like say Psionics.</p><p></p><p>After that it is pretty much cake, as most people have PHB magic using classes use PHB meta magical and magic influencing feats, and AE Magic using classes use AE Feats.</p><p></p><p>Again not very different than using XPH or Incarnum books from WOTC in terms of magic style intergration.</p></blockquote><p></p>
[QUOTE="satori01, post: 2721022, member: 7859"] The two systems work fine together, no different (and perhaps a bit easier) then if you had regular base classes and say classes from XPH or Magic of Incarnum. On of the players in my game is a Unfettered 5/Paladin 5/ Knight of the Pale 2. She has feats from AE, Divine Feats, and regular PHB feats, and is a viable, cogent, and not overpowered character. The Melee classes just add and extra dimension to fleshing out archetypes. They are fine to multi class with PHB classes, themselves or stand on their own. Major decision you will have to make overall is what skill base will you use 3.0 or 3.5?(I use 3.5 and rolled in the AE skills like Intuit Direction into 3.5 survival for example), what type of DR will you use 3.0 or 3.5?(I use 3.5), Wether to use alignment,(I use Alignment), and Wether you should grant the bonus Talent/Soulname feat to all characters(general consensus is yes). In all the decisions are ones you would make taking a standard 3.0 character and converting them to 3.5. Magic is a bit trickier but not really. First thing is you want to decide if you want AE magic to be classified with an Arcance/ Divine split,(ie Magister: Arcane, Greenbond: Divine), or left w/o that descriptor, like say Psionics. After that it is pretty much cake, as most people have PHB magic using classes use PHB meta magical and magic influencing feats, and AE Magic using classes use AE Feats. Again not very different than using XPH or Incarnum books from WOTC in terms of magic style intergration. [/QUOTE]
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Arcana Evolved + D&D 3.x = ?
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